There was one time months ago when I said that there would be one day where I would make a final Kaizo SMW hack. (Key word is "SMW". That doesn't necessarily mean "platform hell things in general").
Well, this is that hack I was talking about. If you're wondering about Luigi's Challenge, I think I am far enough along on it already that losing all motivation to work on it is unlikely, just taking a break from it right now. Other than that and Nadafinga (which I'm also taking a rest from), I feel like my interest in fiddling with SMW has hit an all time low. That, combined with many other more appealing things on my mind and the feeling of needing to be more at peace. So just in case of such a feeling I decided to start something to end my SMW Kaizo saga on a high note. I also don't wanna feel like rushing.
This is a return to my “signature” design style that Nadafinga sought to be a break from. It will consist of an insanely long level followed by a shorter level featuring the hack’s main villain. Right now I don't have very much that is in a presentable state, mostly just testing out set-ups involving stuff from Blockreator and something else.
Some screens:
Just to make sure I don't come back.
Horizontal Thwomp, on/off Munchers.
Recycled from a level that never saw the light of day.
Might not update real super often since I don't want to show something I won't end up using. I'm also not sure of a beginning yet, but I've already worked on the very end some.
Unlike many other "themed" room levels, this one will at least attempt to transition between rooms either in terms of setting or gimmick.
Legacy custom music
A site with a non-useless dislike button
SMW hacking channel
Well, this is that hack I was talking about. If you're wondering about Luigi's Challenge, I think I am far enough along on it already that losing all motivation to work on it is unlikely, just taking a break from it right now. Other than that and Nadafinga (which I'm also taking a rest from), I feel like my interest in fiddling with SMW has hit an all time low. That, combined with many other more appealing things on my mind and the feeling of needing to be more at peace. So just in case of such a feeling I decided to start something to end my SMW Kaizo saga on a high note. I also don't wanna feel like rushing.
This is a return to my “signature” design style that Nadafinga sought to be a break from. It will consist of an insanely long level followed by a shorter level featuring the hack’s main villain. Right now I don't have very much that is in a presentable state, mostly just testing out set-ups involving stuff from Blockreator and something else.
Some screens:
Just to make sure I don't come back.
Horizontal Thwomp, on/off Munchers.
Recycled from a level that never saw the light of day.
Might not update real super often since I don't want to show something I won't end up using. I'm also not sure of a beginning yet, but I've already worked on the very end some.
Unlike many other "themed" room levels, this one will at least attempt to transition between rooms either in terms of setting or gimmick.
Legacy custom music
A site with a non-useless dislike button
SMW hacking channel