Permanent link to Submission ~ Updated!
Miscellaneous
A nice title screen, polished and well made. I generally wouldn't find it nice not to have movements in it because most title screens without them (still showing the player in them, though) don't look good at all, but yours was very fitting with the hack itself. The cutscenes in general are very great, at least whenever a scenario is shown up above the text. The graphical work of the hack is gorgeous, no complaints overall. One thing I should point out is that the HDMA gradients disappear after you beat a level, and entering in a pipe makes a "background" show up the entire HDMA gradient when you've entered it. Something that bothered me a bit was the fact that some cutscene almost at the end of the hack didn't have borders as the most of them in the hack have, due to the lack of space in its GFX file. But overall, the Miscellaneous work of the hack is really great.
Overworld
Great work with the overworld and submaps. I don't have any nitpicks about them. Their design was well done and interesting. I'd only like to note that the submap which originally was "Bowser's Valley" still has the lightnings enabled, causing some of the graphics that use the "BG palette" of the lightning to flash and make the graphic not look so good [1] (see trees). Lastly the SopDPG submap is definitely one of my favourites in the hack.
Level Design
Despite a few nitpicks on design choices I have myself (i.e. places like this that appear quite frequently in the hack) and some areas in later levels that required me to use spin jumps, I'd still say the level design of the hack was very enjoyable at most. The level themes were great (aesthetics, music choices) too, and I felt the difficulty curve was, in fact, eventually increasing as I played the hack and getting closer the end. I felt a few spots were a bit tough (i.e. the spots with torpedo shooters and Scorpion statues), which I'm not sure if it's due to my lack of attention when playing sometimes, blaming my own playing. Overall, I think the level design was great and solid.
Overall, it's a great hack. It has its unique aspects, entertaining story, and the original graphics make it even more interesting to play. I guess I don't have anything more to say about the hack, since I already explained my points above so I'm not going to be redundant, at all. And in a quick note, I'll need to say that I've found many bugs while moderating it, but that all of them were fixed in the version linked in this thread's OP and in the submission page. So, for those who downloaded the old version, try to download the new.
Difficulty, would definitely be Hard. Later levels can get really tough if your playing with SMW hacks isn't good at all.
This should be all. I had fun moderating this, and hopefully other reviewers may think the same about the hack. Great effort on the hack overall - it's been a while I didn't play a great hack like this one.
+1'd users:
- Suika Ibuki
- Wakana-chan
- Hailcrash
File Name: | The Devious Four Chronicles 6 : The Fourth Sector |
Submitted: | 2014-08-29 05:50:53 PM by Scorpion |
Authors: | Scorpion |
Demo: | No |
Length: | 98 exit(s) |
Difficulty: | Hard |
Description: | The Devious Four Chronicles - Episode 6 : The Fourth Sector Made by Scorpion Mario and Sonic have earned a well deserved vacation from the Devious Four's attacks. Sonic decides to have a normal adventure with Mario. Instead, they find a whole new world filled with wonders, bombs, and a strange creature called Sectorial. Unfortunately, trouble is brewing in the dimension between dimensions, and it's not to be taken lightly. |
Miscellaneous
A nice title screen, polished and well made. I generally wouldn't find it nice not to have movements in it because most title screens without them (still showing the player in them, though) don't look good at all, but yours was very fitting with the hack itself. The cutscenes in general are very great, at least whenever a scenario is shown up above the text. The graphical work of the hack is gorgeous, no complaints overall. One thing I should point out is that the HDMA gradients disappear after you beat a level, and entering in a pipe makes a "background" show up the entire HDMA gradient when you've entered it. Something that bothered me a bit was the fact that some cutscene almost at the end of the hack didn't have borders as the most of them in the hack have, due to the lack of space in its GFX file. But overall, the Miscellaneous work of the hack is really great.
Also I liked the fact this hack had a bad and good ending.
Overworld
Great work with the overworld and submaps. I don't have any nitpicks about them. Their design was well done and interesting. I'd only like to note that the submap which originally was "Bowser's Valley" still has the lightnings enabled, causing some of the graphics that use the "BG palette" of the lightning to flash and make the graphic not look so good [1] (see trees). Lastly the SopDPG submap is definitely one of my favourites in the hack.
Level Design
Despite a few nitpicks on design choices I have myself (i.e. places like this that appear quite frequently in the hack) and some areas in later levels that required me to use spin jumps, I'd still say the level design of the hack was very enjoyable at most. The level themes were great (aesthetics, music choices) too, and I felt the difficulty curve was, in fact, eventually increasing as I played the hack and getting closer the end
and the actual end
Overall, it's a great hack. It has its unique aspects, entertaining story, and the original graphics make it even more interesting to play. I guess I don't have anything more to say about the hack, since I already explained my points above so I'm not going to be redundant, at all. And in a quick note, I'll need to say that I've found many bugs while moderating it, but that all of them were fixed in the version linked in this thread's OP and in the submission page. So, for those who downloaded the old version, try to download the new.
Difficulty, would definitely be Hard. Later levels can get really tough if your playing with SMW hacks isn't good at all.
This should be all. I had fun moderating this, and hopefully other reviewers may think the same about the hack. Great effort on the hack overall - it's been a while I didn't play a great hack like this one.
+1'd users:
- Suika Ibuki
- Wakana-chan
- Hailcrash