Hello, everyone. I am planning on redoing this level because I'm not at all satisfied with it nowadays. I'll be taking into account AxemJinx's comments on it.
Originally posted by AxemJinx
--Pretty much all of this level's difficulty revolves around the elite koopas and falling stars, both of which need to be either redesigned or removed from the game. It also overuses cramped spaces and has unnecessary items.
--Slow scrolling section doesn't really add anything to the level, and could probably be cut.
--I would keep the general premise but redesign the layout with different enemies. Remove the explosion effect from the falling stars and have them go through all terrain instead.
I definitely feel that the slow autoscroll needs to be changed. It was really only added to artificially increase the length of the level because I was told it was too short without it.
Falling stars will definitely be recoded by me (they had some issues with clipping through walls and not exploding when they were supposed to). I think the changes AxemJinx proposed work well.
As for the Elite Koopas, those were actually placed there by someone else (they presumably felt my level was too easy), so I don't feel bad about this one!
If anyone else has some feedback about it for me, please let me know. I will be posting updates here as I tinker with it as well, of course.