That's a nice change, especially the higher jump frequency, but I have a few complaints:
1. The delay at the beginning is now too short
I think it's ok to decrease the delay, but with the increased walking speed the player has almost no time to react. You can either increase the delay to maybe 60-80 frames or decrease the walking speed, so the player doesn't get hit immediately.
2. 3 Tap-Taps is just too much
Not only does this create slowdown, two of the hopping Tap-Taps also spawn next to the big one, which has a lot of potential to hit the player in an unfair way.
Only spawning the middle one may be enough.
3. It seems to be too hard to 100% the level
Have fun to beat this without getting hit. The changes above may help to decrease the difficulty, but still make the boss challenging for the player.
So after all I think you did a great job, but tone down the difficulty, please.
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