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[C] 5-7 - Platforming Can Be Troublesome
Forum Index - Events - Collaboration Projects - SMWC Island - [C] 5-7 - Platforming Can Be Troublesome
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Basically this level is full of different kinds of platforms.
Well, here is the very first area you'll see in the level :

I only took 1 screenshot as this level is just about 1/40 done
I'll take more screenshots as I progress making the whole level.


If this is where you start, that could count as a cheap hit.

Legacy custom music

How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
oops, I should have said that this area is about 2 screens from the starting area
Looks detailed so far. Nice design, though there isn't much to go off of just yet.
Screenshots are now updated finally and its 1/4 done! Check it out and please leave some comments if possible on areas I should improve.
This is actually looking pretty good. I don't believe I've seen anyone use the spike-switch platforms yet, so that's cool (Also a clever use of enemy spitting I see in the last screen).


My Let's Play channel (Current LP: Final Fantasy VI, MegaMari)
IPS Patch for my level and its just 2/4 done!
The demo ends in an areawhere you can't further proceed.
Enjoy and please give me detailed suggestions on what and where should I improve!
This is great so far. You have some super creative idea (e.g. using an enemy to hit the green swap switch). One thing I'd recommend is trying to use that double swap switch platform at least one or two more times in the first area (or in a later area). The fact that it is only used once seems a little bit pointless, and it's a very versatile sprite.

Few issues:

You probably already know this, but the player starts off in a glitchy location.

Might I suggest making this a double ball'n'chain instead of a single one? It's actually very easy to dodge in its current state, so a double might help with that.

Camera scrolling issues here. Put object Ex FD in the screen to the right.

Move this enemy two tiles to the right. His last shot currently hits the roof and poses no threat to the player.

This sprite tends to vanish a lot - I'd look into it.

Good work otherwise. Keep it up - I look forward to playing the last half.

IPS 3/4 Done! Comments are welcome!

P.S. I don't know why I can't use the insert link feature button correctly, nothing appears when I used it. Can someone help me on this?
Loving the new part of the level. I have a few issues to point out (some are in the first couple of areas that I missed):

The camera scrolls oddly here. Could you place an object in the screen above this?

NOT PICTURED: I noticed you only used the double saw platform once near the start of the level. That seems like wasted potential - why don't you use it once or twice more in the first area (or towards the end of your level even)? It'll likely be underutilized in the hack, so it would be nice to see it given some love here.

A hidden 1-UP cloud or stars (from the Chomp Rock) would be nice here.

It's actually possible to get that flower without even using the yellow bullet to bounce up there. I can just shoot an egg from the left platform. You might want to move it back/around a bit so the player is forced to go up.

I'd put a flower in this part, or some other reward for the player reaching the end. Also, this helicopter portion is much, much harder than any other part of the level. Could you remove a couple of enemies to try and tone it down a bit?

Clever idea, but .. whoops, this sprite respawns and appears to be a bit glitchy.

Like before, great job on this. Looking forward to the end of the level.

P.S. I don't know why I can't use the insert link feature button correctly, nothing appears when I used it. Can someone help me on this?

Just type:

[url=http://link]text here[/url]

and it should work.
Would you mind posting an update to this? I've PM'ed you twice, but you haven't responded or given me any indication that you've even read/acknowledged them, so I feel a little "in the dark" about your current situation.

Thank you.
Don't worry. I had quite a bit of progress at the weekend. I'm just to lazy to post screenshots. Sorry for not posting updates often ( ̄∇ ̄)
I'll give you one more week to finish this and post a completed IPS (the 10th), or I'm going to have to either a) drop the level slot, or b) ask someone else to design the last room and offer double credit. That should be a fair compromise at this point.
Here is the last IPS patch of this level, excluding minor problems u will possibly find in the process.
Also, I didn\t place the position of Yoshi when you die after getting the second middle ring so u can save state there as a checkpoint.

Mod edit: fixed link. Enter the URL first, then "link".
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