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My first hack. Choconilla.
Forum Index - SMW Hacking - Works in Progress - My first hack. Choconilla.
Pages: « 1 »
So I was bored one day a while ago, and I decided to make a ROM hack. I downloaded Lunar Magic and a Super Mario World ROM, and started hackin'. And this is where I am now.

An optional tutorial level.

The first level of the game. A grass-style level with a lot of small jumps.

The second level. A sort of castle thing, with invisible blocks.

The yellow switch palace. It has a few rows of bullet bills.

The second-to-last level. It's currently unfinished, and has a moving platform, some spikes, a "bounce-on-an-invincible-koopa-shell-on-top-of-spikes" segment

I'm thinking of making it a bit short, only one world.
I'd like some constructive criticism. Thanks.
What we've got here is not really surprising for a first hack.

In the first screenshot, the background appears to be filled with the transparent blocks and parts of Yoshi's mailbox instead of a background. You should use a proper background instead. The ground is also half-dirt, half-gray-squares. This looks very bad and you should stick to normal ground.

In the second screenshot, it's hard to tell if the pipes are a part of the background or foreground because they are colored just like the background tiles. A butt tile is also going over the left pipe.

In the third screenshot, there are random water tiles at the bottom of the screen. You also say the level is constructed with invisible blocks, which is bad.

In the fourth screenshot, the background is very empty, the design is bland, and you are asking the player to do a very difficult thing.

Finally, Mario's palette is different in every screenshot, and none of the palettes look good.

Overall, it looks like you actually put some effort into it rather than just totally dicking about. You edited the status bar, made custom Map16 tiles, and edited palettes, so I can tell you at east tried. What I recommend is going to the hacks section and playing some of the hacks we have hosted here on the site. Those will give you an idea of the kinds of standards this community has. It's tough to make something good, but don't get discouraged! Keep trying, post in the screenshots and videos thread, and make a thread here when you're ready. As for what we see here, I'd really just recommend scrapping it and starting anew.

Good luck in the future, though!
Working on stuff again đź‘€
Thank you. I'll do that.
Also, the different palettes in every picture is different power ups. I'll try to keep the screenshots more consistent in the future.
Well, first off, the background full of glass in the first screenshot is a bit ugly and repetitive, and those mailboxes are floating around for no reason.

Making tiny, precise jumps between one tile wide platforms is usually tedious and painful to do, especially in the first level.

The second level looks equally repetitive. I'm not sure why the water is just hanging there in midair. It's also eerily devoid of sprites.

The third level is made entirely out of cement blocks, which is usually a bad idea because of the strain it puts on the eyes. Placing a 3x3 square of bullet bills in a level doesn't strike me as 'challenging', it's just... Jump over the bullet bills. (And those really need to come from a generator and not just be there for no reason!)

The fourth level is by far the worst. Spin jumping on a koopa shell is boring and repetitive, especially when there's literally nothing else going on in the level.

I don't mean to be so harsh, but I don't really have anything positive to say about this. It just doesn't seem like it would be any fun to play. Although you seem to have a basic grasp over how Map16 works and how to edit the status bar and palettes, you don't quite have a good idea of how to make good levels yet. I recommend continuing to experiment until you learn the ins and outs of Lunar Magic. People rarely do any good on their first attempt. Keep practicing!
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Forum Index - SMW Hacking - Works in Progress - My first hack. Choconilla.

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