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Tip: Bad things to do in the title demo: Enter a door or a pipe, activate a P-switch or a star, complete the level, hit a message block, or die. These will either glitch the music, or force the player into an endlessly looping title level until they reset the game.Not logged in.
[C] 5-6: Hazardous Heights (DEMO TIME)
Forum Index - Events - Collaboration Projects - SMWC Island - [C] 5-6: Hazardous Heights (DEMO TIME)
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Mountainous level with a lot of lava, sand and spikes...and chomp rocks!

Baseball chump breaks the bridge.

You don't need to push this chomp rock over the sand to pass, but it's certainly helpful.

Tricky flower location!

The first room is divided into two halves; one outside and one in the cave. This Yoshi is dead.

Pretty clever uses of the Chomp Rock and baseball guys I'm seeing here.

Also, people seem to really like that night background, don't they?


My Let's Play channel (Current LP: Final Fantasy VI, MegaMari)

How do you freeze a fireball?

Teamwork can be dangerous

I really like the look of the outdoor night area. What background trees are those? They don't look familiar.
Those trees are found at the top of the jungle cave background. They're unused in the original game because there aren't any rooms tall enough to let you see them.

Ah wow never knew that. Interesting tidbit.
Now I'm tempted to check the top of other backgrounds to see if they look that cool as well.

For some reason, I think the orange ground didn't fit well with the night background. Purple, Dark blue might fit this better. But that's just my opinion.
Actually, the original game used an orange ground palette for the first portion of 6-7 (which was also a night level). I see nothing wrong with it being used here.


My Let's Play channel (Current LP: Final Fantasy VI, MegaMari)

Watch your step, be careful, etc. etc.

Deep into the forest

Digging through the sand isn't as easy with these tap-taps blocking Yoshi's eggs

Oh good, I was hoping a level would finally use the spinning logs.

If this were real life, this baby would be dead.

The end of the first room.

You'll have to time your jump properly to avoid getting slammed right into an enemy.

Here's an unfinished demo for testing purposes. At the moment, the level ends off at the end of the second room. Be sure to report any bugs and level design problems so that I can squash them.

Skiing down a volcano! At least there aren't any yetis chasing after you.

Oh shit, you actually went with it.

Awesome. I can't wait to play this one.
Hey, this looks pretty cool. What's the status on this? Thank you.

BUMP, you told me this was close to done, any progress on finishing it off? Thank you.

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Forum Index - Events - Collaboration Projects - SMWC Island - [C] 5-6: Hazardous Heights (DEMO TIME)

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