GSG Hack Thread 3.0: No more completely new graphics edition
This time around I'm planning to finish this. What has been killing my hacks are BIG ideas; complete graphic overhauls, 2manypatches2name, etc. Mario Hard On isn't going to have any of that (well, it will, but not to the scale of my past hacks). Basically a simple Mario hack that is, well, really hard. I guess it's in the same vein as "Rise to the Challenge" in that point then. Note though that I'm trying to make something challenging, not something stupidly impossible.
In addition to a hard difficulty, here a few other things:
Lives will be hard to get. There are three ways to get lives:
- 1 1 Up Mushroom that are hidden in each level
- Dragon Coins
- Collecting all coins in a level, which total to an EXACT 100 coins. Every time you enter a level, the coin counter resets to 0, so you can't lives from, well, err, dying.
- The occasional 3 Up Moon
Also, bonus stars will not be in the hack
About 2-3 power-ups per level
- Will be more stringy on a Yoshi level
No world themes
- Levels will be whatever it is, and whatever I feel like making
- There might be worlds though, despite that. I will probably do a 4 levels per world like SMB1.
- I WILL be adding almost all of my contest levels, made better and (in the specific case of VLDC2014's Hostel) more playable.
I will still use custom sprites, music, graphics and general patches
Spin Jumping on enemies that you can spin bounce on will hurt you.
- This is a nerf to the, in my opinion, overpowered SMW spin jump that effectively made enemies like the Spinies harmless than they are in other games.
- I kept spin jump due to how useful and different it is from a normal jump. And plus, the Turn Blocks.
- If I find a way, I will disable killing shelled enemies in one hit. Buzzy Beetles were terrifying in SMB1 and 3, it's a shame how not a threat they are in SMW.
Screenshots:
Stay tuned!
Update 1
Update 2
Update 3
Update 4
Update 5
.
This time around I'm planning to finish this. What has been killing my hacks are BIG ideas; complete graphic overhauls, 2manypatches2name, etc. Mario Hard On isn't going to have any of that (well, it will, but not to the scale of my past hacks). Basically a simple Mario hack that is, well, really hard. I guess it's in the same vein as "Rise to the Challenge" in that point then. Note though that I'm trying to make something challenging, not something stupidly impossible.
In addition to a hard difficulty, here a few other things:
Lives will be hard to get. There are three ways to get lives:
- 1 1 Up Mushroom that are hidden in each level
- Dragon Coins
- Collecting all coins in a level, which total to an EXACT 100 coins. Every time you enter a level, the coin counter resets to 0, so you can't lives from, well, err, dying.
- The occasional 3 Up Moon
Also, bonus stars will not be in the hack
About 2-3 power-ups per level
- Will be more stringy on a Yoshi level
No world themes
- Levels will be whatever it is, and whatever I feel like making
- There might be worlds though, despite that. I will probably do a 4 levels per world like SMB1.
- I WILL be adding almost all of my contest levels, made better and (in the specific case of VLDC2014's Hostel) more playable.
I will still use custom sprites, music, graphics and general patches
Spin Jumping on enemies that you can spin bounce on will hurt you.
- This is a nerf to the, in my opinion, overpowered SMW spin jump that effectively made enemies like the Spinies harmless than they are in other games.
- I kept spin jump due to how useful and different it is from a normal jump. And plus, the Turn Blocks.
- If I find a way, I will disable killing shelled enemies in one hit. Buzzy Beetles were terrifying in SMB1 and 3, it's a shame how not a threat they are in SMW.
Screenshots:
But Also Hammers
JUST NETS
Stay tuned!
Update 1
Update 2
Update 3
Update 4
Update 5
.