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I'm happy to present Thoughtful Mario World, my first semi-finished project. It is a hack that doesn't stray very far from choconilla, though there are a handful of mostly bugfix hacks.
This hack has no real story to it (I mean, there are really only so many plausible ways to spin the "save Princess MacGuffin" angle), and my approach has mostly to create a "Lost Levels" sort of experience. It plays very much like the original, with a few wrinkles. There are no special blocks or enemies or power-ups. The only new element is that collecting coins extends the timer, so I've made coin collection more important than it otherwise is. I've tried to apply what I think of as sound level design philosophy, keeping true to the style of classic Mario games. I think that a good Mario level is like a big playground, and that's what I've tried to make.
There are 65 exits currently. I didn't really do anything to the overworld map, so basically, worlds 1-5 and the Star World levels are complete, and there are rewards for finding these temporary choke points. I'm going to take a break before I continue, but I do intend to finish the entire game at some relatively near future time.
A big thanks to K3fka and Vitor Vilela for their invaluable assistance here.
Here are some screens of levels from the first two worlds. You can see many more by going to my WIP thread here.
















Enjoy!
I'm happy to present Thoughtful Mario World, my first semi-finished project. It is a hack that doesn't stray very far from choconilla, though there are a handful of mostly bugfix hacks.
This hack has no real story to it (I mean, there are really only so many plausible ways to spin the "save Princess MacGuffin" angle), and my approach has mostly to create a "Lost Levels" sort of experience. It plays very much like the original, with a few wrinkles. There are no special blocks or enemies or power-ups. The only new element is that collecting coins extends the timer, so I've made coin collection more important than it otherwise is. I've tried to apply what I think of as sound level design philosophy, keeping true to the style of classic Mario games. I think that a good Mario level is like a big playground, and that's what I've tried to make.
There are 65 exits currently. I didn't really do anything to the overworld map, so basically, worlds 1-5 and the Star World levels are complete, and there are rewards for finding these temporary choke points. I'm going to take a break before I continue, but I do intend to finish the entire game at some relatively near future time.
A big thanks to K3fka and Vitor Vilela for their invaluable assistance here.
Here are some screens of levels from the first two worlds. You can see many more by going to my WIP thread here.
















Enjoy!

Chapter Two: Land of No Shame