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[C] 6-2: Please Don't Eat PoochyZ
Forum Index - Events - Collaboration Projects - SMWC Island - [C] 6-2: Please Don't Eat PoochyZ
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Originally posted by Raidenthequick
Well, I was thinking maybe FLIPS just doesn't work well with bps, but I doubt that. Patch just needs to be redone, idc bout format.

Nonsense. BPS is exactly why I made Flips. He's probably using some weird ROM.

Maybe I should make Flips say "This patch is not intended for this ROM. Expected file size 12345, got 12346." and "This patch is not intended for this ROM. Expected checksum ABCDEFAB, got 1235678."

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<blm> zsnes users are the flatearthers of emulation
Alright it's all good now (not just the patch, I mean the level).
Good level, a few issues.

1. The setup in these pictures is super awkward, especially because the shy guy can walk totally off-screen and come back on. You could probably get rid of the scroll stoppers in screen 68 and 78 and replace the pit on the other side with spikes, like in the second image.

2. You can flutter back to the bumper at the end of the first sublevel and see where the tileset changed. See if you can block players from doing that. Also, not sure if it's an issue on my end, but the screen turns black for 2 frames when the tileset changes.

3. Any chance you can lower the amount of falling shy guys in the cave segment? Getting hit by them feels pretty unfair, especially near the top of the screen.

4. I feel like it might be worthwhile to add a second midring after the cave segment. It feels weird having to replay the hard part of the level if I die right at the end, and the original 6-2 has a midring similarly close to the end.

Also the random objects in the last sublevel that Lui mentioned.
thanks for your comments ZeNewDragon, I'll take this from here as far as final small polish. For now I'll mark this done, thanks Medic.

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Forum Index - Events - Collaboration Projects - SMWC Island - [C] 6-2: Please Don't Eat PoochyZ

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