I have taken only plans!
But I know that but it's too early, it does not matter.
I'm planning on Jan. 1 with Abuse and Die 3 to begin.
Maybe even at Christmas I do not know, but I have some very cool ideas, for example C / E On Off block, or the Phantom himself left right moves and more.
Incidentally Abuse 3 is somewhat more difficult.
The last three Stages could even be almost pit.
You really feel the need to ask that when they require knowledge of hard glitches during puzzles, mushroom juggling (in one level), and a general design style that looks more brutally difficult than mine and whatever level design tropes that are present are turned up to eleven?
Some sort of a nitpick, but you can screen scroll to kill the green shelless koopa on the first level at the exact frame.
Otherwise, I really like how the screenshots look, especially the last one; no idea what you're supposed to do in it, though.
Agreed, the first palette looks a bit icey, unless that one is supposed to take place in an ice level, and the second one is too dark by the inside, maybe brightening it a bit would make things better? The last palette looks alright to me.
Nitpicky, but keeping Mario's original movements on the title screen looks awkward with Mario walking against the screen... And I'd move the letters a few tiles up to avoid being overwritten by the file select letters if I was you.
This was an intense level seen from you so far! I like how you used these timed lifts, especially on the Kaizo trap at the end. At 1:57, instead of spinjumping on the throw block, you could use the Chuck to do so and spinjump on the piranha plant that is going back down. I'd add a green pipe or something to prevent that. At 3:49, you make this specific part easier by luring the disco shell to the glass blocks, defeating completely the challenge of bouncing on those red munchers. You can remove the glass blocks to make it more challenging and make the player think fast.
Despite the breaks I found, this is definitely one of your best levels. I'll look forward to see how the second stage will turn out altogether!
The preview looks pretty good. Although at the part with the chainsaws, you are able to spin jump off of note blocks if done at the right frame, allowing you to bounce on the saws and make things a little easier.
I'm not sure whether it is possible to duplicate the block.
It's very hard to duplicate the question block the way it is right now, but it's possible. Just make sure you're at a specific frame enough to be able to perform it (sadly, I'm not an expert on explaining things like that; all I know is I've tried to do that on an open space and it sorta worked actually).
I like the updates. I'm already curious as to how to solve the puzzle on the last screenshot.