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[C] 3-5: Floating Landmasses!
Forum Index - Events - Collaboration Projects - SMWC Island - [C] 3-5: Floating Landmasses!
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Hi



"Floating landmasses" are the main gimmick here. For the first section I have baseball boys and blowhards for sprite themes, let's see what comes for the next ones. I guess I'll try to do something cool with the muddy buddy and spikes.
Ooh, Floating Islands. I love this level theme. You should consider using more sky-ish backgrounds, but oh well, just a suggestion.
R.I.P. eXcavator... You will always have a place in our hearts...
Possibly using the sky tileset as well in this level?
Time for new pics I suppose.



First part is finished.

I appreciate the suggestions, but using any sky-related tileset would ruin the concept of floating landmasses. I want this to be different.
This is one of those levels where a custom FG/BG palette would greatly add to the atmosphere. I love the idea, but that original palette doesn't really do it justice. I'll definitely be keeping this one in mind once I start inserting custom palettes.

Looking cool so far.
You think so? I'm personally fine with this palette. You know, I don't want it to feel like sky at all, just like a normal land level, except with floating land. But yeah, if you - or anybody else - have a good palette in mind, feel free to make one! I'd like to see how it'd come out.



As I was intending, I used muddy buddies a lot in the second room. I made sure that you can't fall in holes while on them, since the game apparently freezes when that happens... Welp



Two large rooms is all I needed, I guess. I couldn't use all the sublevels this time, only three was good enough. It turned out kinda brief, but certainly difficult; you're prolly gonna move it somewhere further than world 3. Make sure to let me know if you find anything unfair because I can't tell, I memorized this whole thing. >_>

IPS!
Not a bad level. Nice to see a stage that uses the Muddy Buddy for once.

There are some issues that need to be looked at, however.


Oh man, those arrows totally want me to go right!


...except if I did that, I wouldn't find this flower to the left of the starting position.


Was it your intention to have this Baseball Guy hit the Winged Cloud here the moment I got to this screen?


Using that Spring Ball takes you past a ledge that prevents the player from exploring further to the right here (where there are a couple items needed for 100%).


You can get on top of the land using that same spring ball from before due to the lack of objects above the item cave. Hilarity ensued.


Exposed cutoff under the spike.

Also, I'm not sure if it's a good idea to have a Muddy Buddy start on those spikes--I actually went through him by just walking off the ledge and died.

Not pictured: I noticed you just kind of dumped the last seven Red Coins within close proximity to each other near the end compared to the rest of the coins which were spaced out better. Getting 1/3rd of the red coins near the final stretch of the level feels weird...

Other than that, it looks fine to me.

--------------------

My Let's Play channel (Current LP: Final Fantasy VI, MegaMari)
Thanks for the feedback :3

Quote
Oh man, those arrows totally want me to go right!
...except if I did that, I wouldn't find this flower to the left of the starting position.

Did you actually have trouble finding that? If that's the case, I should somehow make it more obvious that the camera can scroll to the left, but otherwise, that's just the "secret" flavor of that flower.

Quote
Using that Spring Ball takes you past a ledge that prevents the player from exploring further to the right here (where there are a couple items needed for 100%).

On this case, that's a reward for exploration, but now there's no longer the "needed for 100%" part anyway.

Quote
Was it your intention to have this Baseball Guy hit the Winged Cloud here the moment I got to this screen?

Ya

Quote
Also, I'm not sure if it's a good idea to have a Muddy Buddy start on those spikes--I actually went through him by just walking off the ledge and died.

It actually doesn't, but that sprite just moves right or left randomly, it's not something that can be controlled. Sometimes it'll appear on land and sometimes on spikes. :/

Other stuff's been fixed. Again, I appreciate your input!

New IPS
Suika Ibuki UserID: 25107 ~ loading: Hibiki_Kuze_Layout.css
Well i isn't have much to complain buuuuut i will say my favorite thing on this level,I liked how you made many(some optional) paths that the player can go, this is really pretty fun!

Now i think i'm the only one having problem on this area but meh anyway:

This area was pretty hardcore for me, i can't get how to avoid this enemy and if i receive a hit = K.O, EDIT: Oh damn, how i haven't thought that, thanks.

But i really liked this level, good job!
#unbanMB980
Originally posted by Suika Ibuki
This area was pretty hardcore for me, i can't get how to avoid this enemy and if i receive a hit = K.O

I think in this case it's just a simple matter of grabbing the projectile before it hits you.

Anyways, this level isn't too overly difficult for the most part. While it definitely feels more akin to a World 4 level, it could still fit in World 3.

But christ, that final stretch of level is difficult! Surprisingly difficult, actually! Wow! It's easily the hardest section of the level to get through while avoiding taking a hit.

Also, this is a thing:


Found immediately before the last few screens.
Not sure exactly what causes this kind of break, but it might be worth trying to move some of your level to another sublevel.
Level seems good overall. The absence of regular coins throughout most of the level is one of the only concerns I have, and this can definitely be seen in the beginning. I was going to say something about the lack of decorations as well, but I'm assuming this is intentional given the nature of the level.

Aside from what I mentioned (and the post above mine), the level is very good overall. Nice work.
Thanks for giving this a lot of attention, guys. :)
I didn't reply earlier because I wanted to fix up everything before I posted the next version. I've included a few more coins (though I'd rather not, I don't feel I'm good at placing them mostly), and while I never got that glitch in either Snes9x or ZSNES, I put that last part in another sublevel just to make sure (still didn't need to use the fourth sublevel, though).

Might be final
Excellent, everything seems to be in order. Thanks a lot.
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