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Nsmb secrect passages
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Oh... oh god. I'm honestly not entirely sure if this totally works.
In theory, all you have to do is to replace your level.asm from levelasm with the one included and re-patch,
then set $0F3AB t
o the circle radius in-game, but I honestly don't know if that'll work without all the other extra crap I made

How is of3a set to circle?
Um....Sorry if I sound a bit dense here...but what exactly are you trying to do? I get that this has something to do with "nsmb-styled secret exits" or something, but what exactly do you mean by that?

Also, if you have a solution in mind, but you're not sure if it'll work or not, did you think to try it first before asking if it'll work?
Originally posted by zacmario
How is of3a set to circle?

By an LDA #$somenumber STA $0F3A somewhere, most likely. Can't really be more specific without knowing what exactly you're trying to use; I can't find it in the patches section.

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Originally posted by yoshicookiezeus
Originally posted by zacmario
How is of3a set to circle?

By an LDA #$somenumber STA $0F3A somewhere, most likely. Can't really be more specific without knowing what exactly you're trying to use; I can't find it in the patches section.

It's part of the Mario Gimmicks patches.
It's the passages file in mario gimmicks by noobish noobicles.
I used xkas to install the level.asm says don't use asar, but I did try asar failed.

I tried several free spaces with same free ram.
Only thing I got was a circle in when yoshi fluttered jumped which also uses 010B
So I tried other ram space on both yoshi patch and tunnels , no luck.

Also I tried a clean rom.
The patch does install on both and I have used layer 2 ground for tunnel.
I think this is what I have tried. Hope this helps describe my problem.
Thanks above I said 010a but ment010b

Maybe pointing spotlight ram addys to 010b?
Fanatical like a Demon
Originally posted by zacmario
I used xkas to install the level.asm says don't use asar, but I did try asar failed.

You should try UbarASM instead. It's asar compatible, far more user friendly, and has better options than levelASM.
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I actually was using uberasm files.. Not sure if doing right.

I guess I don't know how to use über. I installed the patch via asar. But I don't know how to insert the level.asm that came with the passageways

I've spent problem 10 hours trying to make this work and no progress :(

Is there someone who knows more who's willing to make this work on a clean rom and provide a patch?
-NSMBWII secret passages
Oh... oh god. I'm honestly not entirely sure if this totally works.
In theory, all you have to do is to replace your level.asm from levelasm with the one included and re-patch,
then set $0F3A to the circle radius in-game, but I honestly don't know if that'll work without all the other extra crap I made
specifically for my hack.
If it all works right, when $0F3A is set, there will be a window masking out layer 2 around mario.
Still, though. DON'T USE IF YOU DON'T KNOW WHAT YOU'RE DOING.


Iam still not sure what he means by set of3a to in game circle,and what calls it in game a custom block?
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