Language…
11 users online: Bensalot, dacin, GrenCarret, kurtistrydiz, Lady Rozeldix, Macrophaje, meatloaf, Rykon-V73, SFan, VecchiaZim, xPaulx - Guests: 59 - Bots: 202
Users: 55,723 (2,320 active)
Latest user: ponchotaco

Mario's Mysterious Journey

Hi, I am the Ultimate, you're OK?

Its design is very cool ...

But remember one thing:

Things (Close) must be clear and colorful.
Things (Distant) should be dark and colorless.
(otherwise, the player will be confused)

Just one question: What is the challenge?
Agility? Speed? Puzzle?

Keep working. Success for you ...
Originally posted by Ultimate SMW
Hi, I am the Ultimate, you're OK?

Just one question: What is the challenge?
Agility? Speed? Puzzle?

Keep working. Success for you ...

Hi Ultimate SMW
My goal that i want to achieve with this hack
is that the player has fun with it and never feels bored.

And the hack has no specific theme like you asked ( Agility, Speed, Puzzle etc)

There will be levels with puzzles (Ghoust House) and other stuff
but nothing specific.
The Only thing i want is to create a fun little hack. #tb{:)}
Puzzles ... I love it ...
I finished Level 1 it is a pretty short level but i think it is ok for a level 1.
Level 2 will be the next level i do but it could take a while for the next update because i don't even started level 2 yet
anyways here are more pictures from level 1.












And btw if you want to play an old hack from me (1 Level Hack) i have an old hack in my files here in SMWC that i made over 2 years ago.
So you can see what i did in the past.
The hack is cool, TheSorrow. The look is beautiful.

Will be a MiniHack? A typical Hack? A full Hack?

Do not forget the challenges. I recommend using a good difficulty.

And Puzzles, this makes the player use the brain.
It's almost impossible to have good puzzles in an SMW hack.

Looking pretty good. I like the palettes a lot, but I'm a little worried about hte set up in the first screen.
Originally posted by Ultimate SMW
Will be a MiniHack? A typical Hack? A full Hack?

It will be a short hack it will have around 10 levels or more.


Originally posted by MercuryPenny
I'm a little worried about the set up in the first screen.

Yea i wasn't sure if i should remove it completely
it is just a small part of the level around 3 jumps and thats it.
Maybe i will change this part later and do something else.
It doesn't look that hard at all, I think this set up is fine... not sure if it fits level 1.
Originally posted by MercuryPenny
It's almost impossible to have good puzzles in an SMW hack.

THAT IS EXACTLY what I'm working on my Hack SMBZERO, MercuryPenny.
I'm making a hack with good puzzles, a good challenge.

I will prove that this is POSSIBLE ... Without being a Kaizo ...
Moreover, I always AVOID the Kaizo ... I think Kaizo kind futile ...

Originally posted by TheSorrow
It will be a short hack it will have around 10 levels or more.

Originally posted by Ultimate SMW
"Game is not measured by amount of Stages, and yes, BY CREATIVITY ..."
Originally posted by mario hacks
I have a idea for the hack name smw bowser returns

First thanks for a suggestion but why "smw bowser returns" ?. I don't even know if i put bowser in this hack.
And i still don't have a story for my hack. I don't want to use the same old story "ohh no bowser kidnapped peach again rescue her".
But like i said thanks for the suggestion.
Progress is a bit slow at the moment but i wanted to show some screenshots from Level 2 i am working on.

it is like level 1 a grassland level but a bit harder.
It would fit more in a world 2 or 3 but it will be a short hack so i think it is ok to increase the difficulty earlier
it is still possible without savestates or other tools.
Anyways here are some screenshots from the beginning of the level.













Ok thats it for now if you have some suggestions say it.
The ground doesn't look so hot. I feel like there should be a higher contrast between the dirt and the grass or a little more saturation.
I got some more progress in level 2 it is almost finished then i can move on to level 3.
And i changed the Ground/Dirt pallete a bit i hope it looks better now.




Maybe i change this part a bit to make it easier









That's it for now the next update will be level 3 but i don't know what kind of level it will be but we will see in the next update.
If you have something else to say what i could change in the level or what i can make better say it.
The recent screenshots show a good level in the making though I do have an objection. I find the palette ghost house graphics and the background to be too similar to each other. Perhaps a little more distinction without ruining the entire palette would be nice? The palettes of the status bar and the sprites could also slightly be altered so they fit in with the foreground. Overall however, good job!
Actually, it seems to be using the background's exact palette. I agree with changing it, as it does look a bit confusing right now. Some areas also seem a bit cluttered (screens 2, 3, 6), but other than that the level seems good.

A small problem I have, though: levels 2 and 3 seem a bit similar design-wise; they use both the same sprites and tileset, and even the palettes are a bit similar. I suggest trying to make each level more unique, as level 3 seems like more of the same right now. They individually are fine, but it doesn't work well in a hack, specially when they're that close.
Originally posted by Aeon
A small problem I have, though: levels 2 and 3 seem a bit similar design-wise; they use both the same sprites and tileset, and even the palettes are a bit similar. I suggest trying to make each level more unique, as level 3 seems like more of the same right now. They individually are fine, but it doesn't work well in a hack, specially when they're that close.

It is still the same level thats why it is the same Tileset/Sprites
as in the previous screenshots where i used Grassland/Ghost House tileset it is still Level 2
In level 1 i used Grassland/Ground Tileset

Originally posted by Everest
I find the palette ghost house graphics and the background to be too similar to each other. Perhaps a little more distinction without ruining the entire palette would be nice?
Originally posted by Aeon
Actually, it seems to be using the background's exact palette. I agree with changing it, as it does look a bit confusing right now.

I changed the ghost house palette a bit i hope it is better now

After some problems with the title screen i finally got a cutsom title screen.
I hope you guys like it it was hard work at least for me :D
And i finally have a name for my hack "Mario's Mysterious Journey"

I used the letters and the borders from Pokemon G/S/C
It is a simple little title screen but better than nothing

Not bad. I think the title screen looks fine as it is.
I think it would look better without the wood border, but it's pretty neat. The clouds look a little funky tho. They're missing the middle colour in their shading if you get what I mean.
I was thinking the same after posting the screenshot that it would look better without the wood border but here is the 1 without the border an the old screenshot in comparison and i added the other shader in the clouds


Ít looks better without i would say