Link
Name: Mario And The 4 Switches [Demo 2]
Author: MarioGamer125
Description: This is a Demo of my Super Mario World hack Mario And The 4 Switches. It is a Kaizo hack. Try not to die. :3
#TASThisHack
I think you have a ways to go.
First off, the overworld looks fairly bland and void of any decorations or appeal.
The first level kinda reminded me of ProtonJon's 'Coin Block Abuse' hack. I needed to look in Lunar Magic just to find out that I needed to take the P-Switch and the Goomba with me. Using on/off blocks as hurt blocks isn't very visually appealing.
Level 2 was only about 3 or 4 screens long, total, and didn't have any enemies unless you count Munchers, and it's generally frowned upon for awkward precision jumps like that to be the sole challenge in a level. The Kaizo trap at the end, despite being deceptively simple, was something I don't think I've seen before.
One of the switch level tiles led me to an endless bonus game. I assume from the hack's title that it shouldn't?
The switch palace had very little substance. All it consisted of was spin jumping up 3 Ball n' Chains and then there was the switch. IMO not as much of a big deal since it's a switch palace. I also needed to take a mushroom with me. This is more of a personal pet peeve than an actual removal reason but I don't like having to go to a previous level just to collect a power-up that I will need for a different level, especially when the other level has a noteblock and hurt block gauntlet before the mushroom.
After the switch palace, it was time for the level where I needed the switch. I just went back to level 2, back through the noteblock gauntlet and snagged the mushroom, and charged through that part. Not sure if that was intended, but I'm not sure it's possible without it since the Grinder respawns, and after that sprite tile limits causes one of the wooden spikes to disappear. Also keep in mind that using on/off blocks as hurt blocks also causes them to change when you hit an actual on/off switch.

I'm not sure if this jump is possible. I even tried frame advance. If it is, it looks extremely pixel precise, probably belonging in a pit hack.
The levels are also a bit too short. This would not be as much of a problem if there were way more levels.
So yeah, my verdict is rejection.
Legacy custom music
A site with a non-useless dislike button
SMW hacking channel


Name: Mario And The 4 Switches [Demo 2]
Author: MarioGamer125
Description: This is a Demo of my Super Mario World hack Mario And The 4 Switches. It is a Kaizo hack. Try not to die. :3
#TASThisHack
I think you have a ways to go.
First off, the overworld looks fairly bland and void of any decorations or appeal.
The first level kinda reminded me of ProtonJon's 'Coin Block Abuse' hack. I needed to look in Lunar Magic just to find out that I needed to take the P-Switch and the Goomba with me. Using on/off blocks as hurt blocks isn't very visually appealing.
Level 2 was only about 3 or 4 screens long, total, and didn't have any enemies unless you count Munchers, and it's generally frowned upon for awkward precision jumps like that to be the sole challenge in a level. The Kaizo trap at the end, despite being deceptively simple, was something I don't think I've seen before.
One of the switch level tiles led me to an endless bonus game. I assume from the hack's title that it shouldn't?
The switch palace had very little substance. All it consisted of was spin jumping up 3 Ball n' Chains and then there was the switch. IMO not as much of a big deal since it's a switch palace. I also needed to take a mushroom with me. This is more of a personal pet peeve than an actual removal reason but I don't like having to go to a previous level just to collect a power-up that I will need for a different level, especially when the other level has a noteblock and hurt block gauntlet before the mushroom.
After the switch palace, it was time for the level where I needed the switch. I just went back to level 2, back through the noteblock gauntlet and snagged the mushroom, and charged through that part. Not sure if that was intended, but I'm not sure it's possible without it since the Grinder respawns, and after that sprite tile limits causes one of the wooden spikes to disappear. Also keep in mind that using on/off blocks as hurt blocks also causes them to change when you hit an actual on/off switch.

I'm not sure if this jump is possible. I even tried frame advance. If it is, it looks extremely pixel precise, probably belonging in a pit hack.
The levels are also a bit too short. This would not be as much of a problem if there were way more levels.
So yeah, my verdict is rejection.
Legacy custom music
A site with a non-useless dislike button
SMW hacking channel

