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Wow, a HUGE THANKS to Dotsarecool, who finished the list.

When I use Lunar magic, and that i want to use a specific sprite, i lose considerable ammount of time looking for it in the menu, so il create a list (this one) so that it can more easely be found. (with control+F)

If there is a ! Afther the name, its because you should not use it, or at least not often.



Objects

-Standard Objects-

01 XY Water tiles 1, dark blue.
02 XY Invisible coin blocks. (Don't abuse!)
03 XY Invisible jumping note blocks. (Don't abuse!)
04 XY Invisible POW coins.
05 XY Coins.
06 XY Walk-through dirt.
07 XY Water tiles 2, variable color.
08 XY Jumping note blocks.
09 XY Turn blocks.
0A XY Coin question blocks.
0B XY Throw blocks.
0C XY Black piranha plant.
0D XY Grey cement blocks.
0E XY Brown "used" blocks.
0F _Y Vertical pipe, end on top...
      ...with exit enabled.
      Vertical pipe, double ended.
      Vertical pipe, end on bottom...
      ...with exit enabled.
      Vertical pipe, no end.
10 X_ Horizontal pipe, end on left...
      ...with exit enabled.
      Horizontal pipe, end on right...
      ...with exit enabled.
11 _Y Bullet machine.
12 SS Normal slope left.
      Steep slope left.
      Gradual slope left.
      Normal slope right.
      Steep slope right.
      Gradual slope right.
      Normal slope left upside down.
      Normal slope right upside down.
      Steep slope left upside down.
      Steep slope right upside down.
13 _Y Left edge.
      Right edge.
      Vine.
      Solid left and top edge.
      Solid left edge.
      Solid right and top edge.
      Solid right edge.
      Left edge with solid top.
      Right edge with solid top.
      Solid left, very steep top left slope.
      Solid right, very steep top right slope.
      Solid left + top, left facing bottom edge.
      Solid left, left facing bottom edge.
      Solid right + top, right facing bottom edge.
      Solid right, right facing bottom edge.
14 XY Ledge.
15 _Y Midway point.
      Goal point.
16 XY Purple coins.
17 X_ Rope.
      Clouds.
18 XY Water with animated surface.
19 XY Water with normal surface.
1A XY Mud/lava with animated surface.
1B XY Climbing net with top edge.
1C X_ Donut bridge.
1D XY Climbing net with bottom edge.
1E _Y Climbing net with left edge (snap on).
      Climbing net with right edge (snap on).
1F _Y Skinny vertical pipe/bone/log.
20 X_ Skinny horizontal pipe/bone/log.
21 X_ Wide-scale ground ledge.

-Tileset specific Objects-

30 _Y Ice blue vertical pipe.
31 XY Ice blue turn tiles.
32 XY Blue switch blocks.
33 X_ Forest tree top, place at Y=10 to 15.
34 _Y Solid left and top edge (forest).
      Solid right and top edge (forest).
35 XY Ledge (forest).
36 _Y Large tree trunk (forest).
37 _Y Small tree trunk (forest)...
      ...go under tree top enabled.
38 XY Red switch blocks.
39 SS Right facing diagonal pipe.
3A XY Left facing diagonal ledge.
3B XY Right facing diagonal ledge.
3C X_ Arch ledge.
3D X_ Top cloud fringe.
      Top cloud fringe on white.
3E _Y Left cloud fringe 1.
      Left cloud fringe 2.
      Left cloud fringe 1 on white.
      Left cloud fringe 2 on white.
      Right cloud fringe 1.
      Right cloud fringe 2.
      Right cloud fringe 1 on white.
      Right cloud fringe 2 on white.
3F X_ Bush 1.
      Bush 2.
      Bush 3.
      Bush 4 (not used?).
      Bush 5 (not used?).


34 _Y Vertical pipe, double ended, background.
35 XY Rock wall background.
36 _Y Large spike, point down.
      Large spike, point up.
37 X_ Horizontal top guide line.
      Horizontal bottom guide line.
38 _Y Vertical left guide line.
      Vertical right guide line.
39 XY Blue switch blocks.
3A XY Red switch blocks.
3B X_ Ledge.
3C XY Stone block wall.
3D SS Left facing up conveyor.
      Left facing down conveyor.
      Right facing down conveyor.
      Right facing up conveyor.
3E X_ Horizontal down facing spikes.
      Horizontal up facing spikes.
3F _Y Vertical right facing spikes.
      Vertical left facing spikes.
      Vertical column.


32 X_ Log bridge.
33 XY Blue switch blocks.
34 XY Red switch blocks.
35 _Y Green plant on column.
      Orange plant on column.
      Yellow plant on column.
      Purple plant on column.
36 X_ Ledge right conveyor.
      Ledge left conveyor.
37 SS Left facing up conveyor.
      Left facing down conveyor.
      Right facing down conveyor.
      Right facing up conveyor.
38 X_ Horizontal top guide line.
      Horizontal bottom guide line.
39 _Y Vertical left guide line.
      Vertical right guide line.
      Vertical column.
3A SS Normal slope left guide line.
      Steep left slope guide line.
      Normal slope right guide line.
      Steep right slope guide line.
      ON/OFF steep left slope guide line.
      ON/OFF steep right slope guide line.
3B SS Very steep left slope guide line.
      Very steep right slope guide line.
3C X_ Mushroom ledge.
3D XY Mushroom column.
3E X_ Horizontal log.
3F _Y Vertical log.


34 XY Blue switch blocks.
35 XY Red switch blocks.
36 XY Four-sided edge ground square.
37 X_ Multiple canvasses (position hardcoded). (!)
38 _Y Right facing mud/lava with top.
      Right facing mud/lava.
39 SS Normal left mud/lava slope.
      Steep left mud/lava slope.
      Normal right mud/lava slope.
      Steep right mud/lava slope.
3A XY Mud/lava with top.
3B XY Mud/lava tiles.
3C SS Very steep left slope.
      Very steep right slope.
3D XY Upside down ledge (ceiling).
3E _Y Left facing edge with bottom.
      Left facing edge.
      Right facing edge with bottom.
      Right facing edge.
3F XY Solid dirt.


2E X_ Thin horizontal upward spikes.
2F XY Log background.
30 XY Grass ledge 1.
31 XY Wooden crate.
32 XY Grass ledge 2.
33 X_ Cloud ledge.
34 XY Wood ledge on column.
35 XY Grey bricks background.
36 XY Wooden blocks.
37 X_ Horizontal log background.
      Top of hand rail.
      Bottom of hand rail.
38 X_ Wood ledge without column.
39 _Y Vertical log background 1.
      Vertical log background 2.
      Vertical log background 3.
3A _Y Solid brick left edge.
      Solid brick right edge.
      Vertical right facing thin spikes.
      Vertical left facing thin spikes. (not used?)
      Thin upward spikes.
      "Empty" turn block question blocks.
      Right non-fatal thin spike on half brick.
      Slippery normal left slope.
3B X_ Another ledge.
3C XY Upside down ledge (switch palace ceiling).
3D XY Ledge (switch palace).
3E XY Right facing edge (switch palace).
3F XY Left facing edge (switch palace).

-Extended Objects-

10 Small door (small mario only). (Caution, lots of players don't even know about this
11 Invisible 1-UP question block.
12 Invisible note block. (Abuse and die!)
13 Top left corner edge tile 1.
14 Top right corner edge tile 1.
15 Small invisible POW door (small mario only).
16 Invisible POW question block.
17 Green star block.
18 3-UP moon. (1 per world max !!!!!!!)
19 Invisible 1-UP point #1.
1A Invisible 1-UP point #2.
1B Invisible 1-UP point #3.
1C Invisible 1-UP point #4 (check point).
1D Red berry.
1E Pink berry.
1F Green berry.
20 Always-turning turn block.
21 Bottom right of midway point (not used?). (!)
22 Bottom right of midway point (not used?). (!)
23 Note block, flower/feather/star inside (X/3).
24 ON/OFF block, use SP4=3 or 5.
25 Question block with direction coins.
26 Note block, bounce on top & bottom.
27 Note block, bounce on all sides! (!)
28 Turn block with flower inside.
29 Turn block with feather inside.
2A Turn block with star inside.
2B Turn block, coin(star 2)/1-UP/vine (X/3).
2C Turn block with multiple coins inside.
2D Turn block with coin inside.
2E Turn block with "nothing" inside.
2F Turn block with blue/silver POW inside (X/2).
30 Question block with flower inside.
31 Question block with feather inside.
32 Question block with star inside.
33 Question block with coin(star 2) inside.
34 Question block with multiple coins inside.
35 Question block, key/wings/balloon/shell (X/4).
36 Question block with Yoshi/1-UP inside.
37 Question block with green turtle shell inside.
38 Question block with green turtle shell inside.
39 Unbreakable turn block, side feather inside.
3A Top left corner edge tile 2.
3B Top right corner edge tile 2.
3C Top left corner edge tile 3.
3D Top right corner edge tile 3.
3E Top left corner edge tile 4.
3F Top right corner edge tile 4.
40 Translucent block, use SP4=4.
41 Yoshi coin. 42 Top left slope.
43 Top right slope.
44 Left facing purple triangle.
45 Right facing purple triangle.
46 Midway point bar.
47 Door.
48 Invisible POW door.
49 Ghost house exit.
4A Climbing net door, use with sprite 0x54.
4B Conveyor end tile 1.
4C Conveyor end tile 2.
4D Line guide, top left 1/4 large circle.
4E Line guide, top right 1/4 large circle.
4F Line guide, bottom left 1/4 large circle.
50 Line guide, bottom right 1/4 large circle.
51 Line guide, top left 1/4 small circle.
52 Line guide, top right 1/4 small circle.
53 Line guide, bottom left 1/4 small circle.
54 Line guide, bottom right 1/4 small circle.
55 Line guide end, for horizontal line.
56 Line guide end, for vertical line.
57 Switch palace bottom right corner tile.
58 Switch palace bottom left corner tile.
59 Switch palace top right corner tile.
5A Switch palace top left corner tile.
5B Bit of brick background tile 1.
5C Bit of brick background tile 2.
5D Bit of brick background tile 3.
5E Bit of brick background tile 4.
5F Large background area.
60 Lava/mud top right corner edge.
61 Ghost house clock.
62 Ghost house top left to bottom right beam 1.
63 Ghost house top right to bottom left beam 1.
64 Ghost house cobweb, top right.
65 Ghost house cobweb, top left.
66 Ghost house top right to bottom left beam 2.
67 Ghost house top left to bottom right beam 2.
68 Cloud fringe, bottom and right edge.
69 Cloud fringe, bottom and left edge.
6A Cloud fringe, bottom right.
6B Cloud fringe, bottom left.
6C Cloud fringe on white, bottom and right edge.
6D Cloud fringe on white, bottom and left edge.
6E Cloud fringe on white, bottom right.
6F Cloud fringe on white, bottom left.
70 Bit of canvass 1.
71 Canvass 1.
72 Canvass 2.
73 Canvass 3.
74 Canvass 4.
75 Canvass tile 1.
76 Canvass tile 2.
77 Canvass tile 3.
78 Canvass tile 4.
79 Canvass tile 5.
7A Canvass tile 6.
7B Canvass tile 7.
7C Bit of canvass 2.
7D Bit of canvass 3.
7E Bit of canvass 4.
7F Skull and crossbones torpedo launcher.
80 Ghost house entrance.
81 Animated water weed.
82 Big bush 1.
83 Big bush 2.
84 Castle entrance.
85 Yoshi's house (berries included).
86 Goal arrow sign.
87 Green switch block (always feather).
88 Tree branch growing left.
89 Tree branch growing right.
8A Green switch palace switch.
8B Yellow switch palace switch.
8C Blue switch palace switch.
8D Red switch palace switch.
8E Yellow switch block (always mushroom).
8F Ghost house window.
90 Large boss enemy door.
91 Steep left slope (vertical level compatible).
92 Steep right slope (vertical level compatible).
93 Normal left slope (vertical level compatible).
94 Normal right slope (vertical level compatible).
95 Very steep left slope (vertical level compatible).
96 Very steep right slope (vertical level compatible).
97 Switch palace right and bottom edge tile.

Sprites

Standard Sprites

00 Green Koopa, no shell.
01 Red Koopa, no shell.
02 Blue Koopa, no shell.
03 Yellow Koopa, no shell.
04 Green Koopa.
05 Red Koopa.
06 Blue Koopa.
07 Yellow Koopa.
08 Green Koopa, flying left.
09 Green bouncing Koopa (Y&1).
0A Red vertical flying Koopa.
0B Red horizontal flying Koopa.
0C Yellow Koopa with wings.
0E Keyhole.
0F Goomba.
10 Bouncing Goomba with wings.
1A Classic Pirhana Plant (use ExGFX).
1C Bullet Bill.
21 Moving coin.
2D Baby green Yoshi.
2F Portable spring board.
35 Green Yoshi.
3E POW, blue/silver (X&1).
45 Directional coins, no time limit.
4F Jumping Pirhana Plant.
50 Jumping Pirhana Plant, spit fire.
59 Turn block bridge, horizontal and vertical.
5A Turn block bridge, horizontal.
6B Spring board, left wall.
6C Spring board, right wall.
6D Invisible solid block.
74 Mushroom.
75 Flower.
76 Star.
77 Feather.
78 1-UP.
79 Growing Vine.
7B Standard Goal Point.
   "Secret" Goal Point.
7E Flying Red coin, worth 5 coins.
7F Flying Yellow 1-UP.
80 Key.
81 Changing item from a translucent block.
83 Left flying question block, coin/flower/feather/1-UP (X&3).
84 Flying question block, coin/flower/feather/1-UP (X&3).
B1 Creating/Eating block (X&1).
B9 Info Box, message 1/2 (X&1).
BD Sliding Koopa without a shell.
C1 Flying grey turnblocks, first up/down (X&1).
C7 Invisible mushroom.
C8 Light switch block for dark room.
DA Green Koopa shell.
DB Red Koopa shell.
DC Blue Koopa shell.
DD Yellow Koopa shell.
DF Green shell, won't use Special World color.

Tileset specific Sprites

0D Bob-omb.
11 Buzzy Beetle.
13 Spiny.
14 Spiny falling.
15 Fish, horizontal.
16 Fish, vertical.
18 Surface jumping fish.
1B Bouncing football in place.
1D Hopping flame.
1E Lakitu Normal/Fish (X&1).
1F Magikoopa.
20 Magikoopa's magic, stationary.
22 Green vertical net Koopa, below/above (X&1).
23 Red fast vertical net Koopa, below/above (X&1).
24 Green horizontal net Koopa, below/above (X&1).
25 Red fast horizontal net Koopa, below/above (X&1).
26 Thwomp.
27 Thwimp.
28 Big Boo.
29 Koopa Kid (place at X=12, Y=0 to 6).
2A Upside down Piranha Plant.
2B Sumo Brother's fire lightning.
2C Yoshi egg Red/Blue/Yellow/Blue (X&3).
2E Spike Top.
30 Dry Bones, throws bones.
31 Bony Beetle.
32 Dry Bones, stay on ledge.
33 Fireball, vertical. Requires buoyancy!
34 Boss fireball, stationary.
37 Boo.
38 Eerie.
39 Eerie, wave motion.
3A Urchin, fixed vertical/horizontal (X&1).
3B Urchin, wall detect v/h (X&1).
3C Urchin, wall follow clockwise/counter (X&1).
3D Rip Van Fish.
3F Para-Goomba.
40 Para-Bomb.
41 Dolphin, horizontal.
42 Dolphin2, horizontal.
43 Dolphin, vertical.
44 Torpedo Ted.
46 Diggin' Chuck.
47 Swimming/Jumping fish, doesn't need water. (!)
48 Diggin' Chuck's rock.
49 Growing/shrinking pipe end.
4A Goal Point Question Sphere.
4B Pipe dwelling Lakitu.
4C Exploding Block, fish/goomba/Koopa/Koopa with shell (X&3).
4D Ground dwelling Monty Mole, follow/hop (X&1).
4E Ledge dwelling Monty Mole, follow/hop (X&1).
51 Ninji.
52 Moving ledge hole in ghost house.
54 Climbing net door, use with object 0x4A-E.
55 Checkerboard platform, horizontal.
56 Flying rock platform, horizontal.
57 Checkerboard platform, vertical.
58 Flying rock platform, vertical.
5B Brown platform floating in water.
5C Checkerboard platform that falls.
5D Orange platform floating in water.
5E Orange platform, goes on forever.
5F Brown platform on a chain.
60 Flat green switch palace switch.
61 Floating skulls.
62 Brown platform, line-guided.
63 Checker/brown platform, line-guided (X&1).
64 Rope mechanism, line-guided (X&1).
65 Chainsaw, line-guided, right/left (X&1).
66 Upside down chainsaw, line-guided, null/left (X&1).
67 Grinder, line-guided, right/left (X&1).
68 Fuzz Ball, line-guided, right/left (X&1).
6A Coin game cloud.
6E Dino Rhino.
6F Dino Torch.
70 Pokey.
71 Super Koopa, red cape, swoop.
72 Super Koopa, yellow cape, swoop.
73 Super Koopa, feather/yellow cape (X&1).
7A Firework, makes Mario temporarily invisible.
7D Balloon.
86 Wiggler.
87 Lakitu's cloud, no time limit. (!)
8A Bird from Yoshi's house, max of 4.
8B Puff of smoke from Yoshi's house.
8D Ghost house exit sign and door.
8E Invisible "Warp Hole" blocks. (!)
8F Scale platforms, long/short between (X&1).
90 Large green gas bubble.
91 Chargin' Chuck.
92 Splitin' Chuck.
93 Bouncin' Chuck.
94 Whistlin' Chuck, fish/Koopa (X&1).
95 Clapin' Chuck.
97 Puntin' Chuck.
98 Pitchin' Chuck.
99 Volcano Lotus.
9A Sumo Brother.
9B Hammer Brother (requires sprite 9C).
9C Flying blocks for Hammer Brother.
9D Bubble with Goomba/bomb/fish/mushroom (X&3).
9E Ball and Chain, clockwise/counter (X&1).
9F Banzai Bill.
A2 MechaKoopa.
A3 Grey platform on chain, clockwise/counter (X&1).
A4 Floating Spike ball, slow/fast (X&1).
A5 Fuzzball/Sparky, ground-guided, left/right (X&1).
A6 HotHead, ground-guided, left/right (X&1).
A8 Blargg.
AA Fishbone.
AB Rex.
AC Wooden Spike, moving down and up.
AD Wooden Spike, moving up/down first (X&1).
AE Fishin' Boo.
AF Boo Block.
B0 Reflecting stream of Boo Buddies.
B2 Falling Spike.
B3 Bowser statue fireball.
B4 Grinder, non-line-guided.
B6 Reflecting fireball.
B7 Carrot Top lift, upper right.
B8 Carrot Top lift, upper left.
BA Timed lift, 4 sec/1 sec (X&1).
BB Grey moving castle block, horizontal.
BC Bowser statue, normal/fire/leap (X&3).
BE Swooper Bat, hang/fly/fly/fly (X&3).
BF Mega Mole.
C0 Grey platform on lava, sinks.
C2 Blurp fish.
C3 A Porcu-Puffer fish.
C4 Grey platform that falls.
C5 Big Boo Boss.
C6 Dark room with spot light.
DE Group of 5 eeries, wave motion.
E0 3 platforms on chains, clockwise/counter (X&1).
E2 Boo Buddies, counter-clockwise.
E3 Boo Buddies, clockwise.

Special Commands and Generators

19 Display text from level Message Box #1.
89 Layer 3 smash (set FG/BG=1, use low tides).
8C Fireplace smoke/exit from side screen (X&1).
C9 Bullet Bill shooter.
CA Torpedo Launcher.
CB Eerie, generator.
CC Para-Goomba, generator.
CD Para-Bomb, generator.
CE Para-Bomb and Para-Goomba, generator.
CF Dolphin, left, generator.
D0 Dolphin, right, generator.
D1 Jumping fish, generator.
D2 Turn off generator 2 (sprite E5).
D3 Super Koopa, generator.
D4 Bubble with Goomba and Bob-omb, generator.
D5 Bullet Bill, generator.
D6 Bullet Bill surrounded, generator.
D7 Bullet Bill diagnal, generator.
D8 Bowser statue fire breath, generator.
D9 Turn off standard generators.
E1 Ghost ceiling.
E4 Swooper death bat ceiling. (use ExGFX)
E5 Reappearing ghosts, generator 2.
E6 Candle flames in background.
E8 Auto-Scroll 1 (set layer2+FG scroll to none).
   Auto-Scroll 2 (set FG scroll to none).
   Auto-Scroll 3 (set layer2+FG scroll to none).
   Auto-Scroll 4 (set FG scroll to none).
E9 Layer 2 Smash 1.
   Layer 2 Smash 2.
   Layer 2 Smash 3.
EA Layer 2 Scroll 1 (set BG init pos=0 if Y=0).
   Layer 2 Scroll 2.
   Layer 2 Scroll 3.
   Layer 2 Scroll 4.
ED Layer 2 Falls (set layer2 scroll to none).
EF Layer 2 Scroll S (set layer2 H-scroll to none).
   Layer 2 Scroll L (set layer2 H-scroll to none).
F2 Layer 2 On/Off Switch controlled.
F3 Auto-Scroll level (Y position controls speed).
F4 Fast BG scroll (use sprite C1 to activate).
F5 Layer 2 sink when touched, short range.
   Layer 2 sink when touched, long range.
   Layer 2 rise up when touched.
   Layer 2 sink a bit when touched, rise back.

</div></div>

Unexpected end tag (</div>) at 22065, expected </font>
Unexpected end tag (</div>) at 22071, expected </font>
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Extended 5F might be useful, or at least look nice, in castles. I'm not sure, though...

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<blm> zsnes users are the flatearthers of emulation

Originally posted by Alcaro
Extended 5F might be useful, or at least look nice, in castles. I'm not sure, though...


I got to be used in a special way.
Still alive.
Background image by Dotsarecool.
Layout by Yoshiownsu.
''No, not smallhacker. Please, if you don't like them. Then don't post here flaming or complaining, it just ruins the fun for everyone else''
-The best responce ever made, congratz, Mattan.

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Originally posted by kokojo
27 Note block, bounce on all sides (1/2!)
2E Turn block with nothing inside (No use really...!)
39 Unbreakable turn block, side feather inside (!)


Why not? I especially don't understand why you shouldn't use the first.

--------------------
--------> Don't follow "Find Roy's Dignity", my hack. Because it's pretty outdated. <--------
Originally posted by Fuzzyfreak
Originally posted by kokojo
27 Note block, bounce on all sides (1/2!)
2E Turn block with nothing inside (No use really...!)
39 Unbreakable turn block, side feather inside (!)


Why not? I especially don't understand why you shouldn't use the first.

Because note block filled levels are really annoying. They also act strangely when placed in long rows, sometimes resulting in random deaths. I'm not completely sure, but this version of the note block is more likely to cause problems than the top-only bounce version.

Block 39 is usable, it's an unused block that basically acts like the wooden block from SMB3 except it has a feather inside. You have to do some tweaking, but it's usable for SMB3 styled hacks.

Test sig.
This is mildy handy.

So i just now added most of the ! near the name, if you get any more to say, pm me. Also i would like to know who use the list, as well :P (pm me too, i am just curious)
Still alive.
Background image by Dotsarecool.
Layout by Yoshiownsu.
''No, not smallhacker. Please, if you don't like them. Then don't post here flaming or complaining, it just ruins the fun for everyone else''
-The best responce ever made, congratz, Mattan.

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Very very helpful. Thank you.

And yes, the exclamation point is needed on the note blocks. It said that means don't overuse them, and huge mazes of note blocks are annoying.

--------------------
I'm part of the Testers for Hire thread, so if you'd like something play tested, no matter what it is, PM me, and I'll give you honest feedback. Anything else is in my profile.

Support the SMWiki!
Could you organize them into two-way sets? That is, list all the tilesets (forest, castle, mushroom, etc.) and which sprites they contain, and then list all the sprites followed by which tilesets contain them?
Why does it say caution next to the small mario door?
Probably because forcing Mario to take a hit to continue is bad.

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My YouTube channel
Get the official ASMT resource pack here!

Very useful list, can you expand it to some sprites you didn't explain? Like the sprite 82- the bonus game sprite and 17- Fish from fish generator...

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Fierce Deity is cool.
Workin' in OW request...
Currently attendind Scape Santa, but I don't know what to do...
this helps SO much

--------------------


HyperHacker
If you uncheck "Show IDs" in the options menu, you can find items in the lists by hitting the first letter of their name a few times.
My projects - ROM hacks, Gameshark codes, homebrew, useful apps, online 65816 disassembler
SCAM: HomebreWare and Wiiunlocker
Generation over 9000: The first time you see this, put a meme in your signature.


Originally posted by GOTHCLAWZ
This is mildy handy.

This is what Lucas means: Youtube
Balloon Party.
At times like this, you need to step back and say, "Where's the Balloon Party?"
Originally posted by HyperHacker
If you uncheck "Show IDs" in the options menu, you can find items in the lists by hitting the first letter of their name a few times.


Heh, I never knew that. Thanks for the tip. :)
There is so much things... But it IS sort of helpful...

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YOUR layout has been removed.

I do non-kaizo beta tests!
Check my profile for more details.

A Mario and Luigi Story: The Universe's Star Demo 2:
50%
Status: Dead until I regain interest. Link to hack thread.

Link to my VLDC Collab playthrough: Here.
isnt there a sprite for bowser, princess, and bonus game sprite?

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World 1 and 2 done of Luigi's World: X! Working on World 3!

Sign by Danasoft - For Backgrounds and Layouts

I think bowser is either mode 7 or something else.
The bonus game sprite and the princess is a number which LM doesn't contain.
The Unused sprites thread might have that number, check around a bit.

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aran - Graces of Heaven
Originally posted by Eaglejedi117
isnt there a sprite for bowser, princess, and bonus game sprite?

Yes. But NOT Really able to get it in the list. The sprite for bowser is A0 but it the activation of bowser it's bowser. The bonus sprite is 82 but also not on the list and the position is hardcoded. Sprite 7C is the princess. How to get them is simple. Press the green shell and press insert on the keyboard.

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