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Cape and propellor powerups
Forum Index - SMW Hacking - SMW Hacking Help - ASM & Related Topics - Cape and propellor powerups
Pages: « 1 »
I feel like if the capes normal flying was disabled, and you didn't have to run to spin jump/fly, and the capes spin box or what ever was off, a basic start to the nsmb propellor suit would be there. However I don't know how to do this, is there anyone who can help?
I very recently made this patch. It makes it so that the cape basically acts like the acorn from NSMBU. If you know any ASM you could pretty easily edit a few things to get the desired result. If you don't, I can make a new version tomorrow.

We’re looking for level designers to work on Extra Mario World!
I will try to do it, but if you don't mind iam sure you could do much better.
I appreciate that!
Originally posted by Von Fahrenheit
I very recently made this patch. It makes it so that the cape basically acts like the acorn from NSMBU. If you know any ASM you could pretty easily edit a few things to get the desired result. If you don't, I can make a new version tomorrow.

hay!
To Von Fahrenheit:

I know this may be a bad time and place to say this, But I was trying to make an SMB3-accurate version of Raccoon mario (as well as optionally adding Hammer, Tanooki, and Frog) without powertool, And I think you may be the person to help me with that,

I tried and failed to make them myself even with the mess of (partly uncommented) code availible from the Disassembly

That's it, other than that.
Originally posted by Luigiguy42
Originally posted by Von Fahrenheit
I very recently made this patch. It makes it so that the cape basically acts like the acorn from NSMBU. If you know any ASM you could pretty easily edit a few things to get the desired result. If you don't, I can make a new version tomorrow.

hay!


The patch is open source, and can be found on my files. I made it for you, but anyone is allowed to use it, really.

Quote

To Von Fahrenheit:

I know this may be a bad time and place to say this, But I was trying to make an SMB3-accurate version of Raccoon mario (as well as optionally adding Hammer, Tanooki, and Frog) without powertool, And I think you may be the person to help me with that,

I tried and failed to make them myself even with the mess of (partly uncommented) code availible from the Disassembly

That's it, other than that.


I really don't know much about the powerups. I just read through all.log a bit and hijacked some code. For the SMB3-raccoon there's probably a patch for that already (unless you want to add it, not replace the cape). If you want to add as many powerups as you do, though, the best way would probably be to make a patch that adds a pointer table that the game would index with the value in $19. That way it would be very easy to add more powerups and change existing ones. I don't know how PowerTool does it, I've never used the thing. Anyway, I don't think anyone (read: I) will make a patch like that very soon. I might do it when I'm done with the demo of my hack.

We’re looking for level designers to work on Extra Mario World!
Powertool is cool but still glitchy to bad it was not finished
Originally posted by zacmario
Powertool is cool but still glitchy to bad it was not finished



In that case, maybe I'll actually get around to making that patch.

We’re looking for level designers to work on Extra Mario World!
It leaves strange graphic glitches maybe ill post a rom hack using it
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