Originally posted by Luigiguy42
Originally posted by Von Fahrenheit
I very recently made this patch
. It makes it so that the cape basically acts like the acorn from NSMBU. If you know any ASM you could pretty easily edit a few things to get the desired result. If you don't, I can make a new version tomorrow.
The patch is open source, and can be found on my files. I made it for you, but anyone is allowed to use it, really.
To Von Fahrenheit:
I know this may be a bad time and place to say this, But I was trying to make an SMB3-accurate version of Raccoon mario (as well as optionally adding Hammer, Tanooki, and Frog) without powertool, And I think you may be the person to help me with that,
I tried and failed to make them myself even with the mess of (partly uncommented) code availible from the Disassembly
That's it, other than that.
I really don't know much about the powerups. I just read through all.log a bit and hijacked some code. For the SMB3-raccoon there's probably a patch for that already (unless you want to add it, not replace the cape). If you want to add as many powerups as you do, though, the best way would probably be to make a patch that adds a pointer table that the game would index with the value in $19. That way it would be very easy to add more powerups and change existing ones. I don't know how PowerTool does it, I've never used the thing. Anyway, I don't think anyone (read: I) will make a patch like that very soon. I might
do it when I'm done with the demo of my hack.
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