Banner
Views: 925,036,448
Time:
22 users online: AntiDuck, Bumpty,  Carld923, carlos_5yo, chickaDEE Magazine, dashlet, E-man38, Exodustx0, GamerMario101, GrumpyWalrus, Hammer bros, KaidenThelens, NewPointless, nicknicknick2020, NoMoreStars, qantuum, RichardDS90, Teaser, Tiroler, Tronics, Ultima,  xHF01x - Guests: 75 - Bots: 89 Users: 51,724 (2,065 active)
Latest: carlos_5yo
Tip: Palettes 0-3 do not work correctly on the overworld unless you use LM's option to disable the event reveal animation.
Not logged in.
SMW - Muncher Abducted - Demo 1
Forum Index - SMW Hacking - Works in Progress - Kaizo Hacks - SMW - Muncher Abducted - Demo 1
Pages: « 1 » Link
Hello,I am working on a new hack (Muncher Abducted)!
It is like a easy kaizo,relaxing!
I finished only three levels(Muncherologist,Pandora's Forest and Pipe Madness),I must to fix any bugs and all!

Levels:

1.Muncherologist-100%
2.Pandora's Forest-96%
3.Pipe Madness-Finished but not tested yet!
4.Aerozone-0%
5.Lavagerous-0%
6.Cold-o-Frost-0%
7.Muncherologist 2-0%
8-Final.Finito-0%

You can download first demo:
http://www.mediafire.com/download/p3n5ij2r3j53ff8/Demo1.ips

--------------------
First of all, the plot felt really vague with the concept of "trying to escape quickly", especially given the title of the hack. Maybe you could add more to it, but that could be me. I'm going to review each level separately, which shouldn't take long overall.

The first thing I notice when entering on the overworld is that it's yet another world using Special World as a base. Not that I'm really bothered by those, but using those as the starting point is beginning to get overused in most of the hacks.

Muncherologist was very, very plain. It had nothing other than bouncing onto shells and Koopas, a chain of four bullet bills near the end and some unneeded note blocks. You should make your levels more consistent with each other and have a gimmick that's spread very well. This is the first level after all so I'm going to let it go.
There's this occasional break using the first mushroom I find to walk on the munchers that are near it. Not sure if you did notice that. You seriously need to mess around with sprites and blocks and test your levels each time to avoid situations such as these.

Pandora's Forest... Welp, I couldn't get past the beginning normally because there is a floor of munchers near Mario's starting position which prevent me from getting past unless I use a mushroom or a cheat code (and I had to use the latter, which I wouldn't do normally). Uh, are you sure you tested your levels properly before releasing them here? This level felt straightforward overall. By using Yoshi, I can bounce on one of the Thwomps and skip most of the parts of the level by simply walking on the munchers.
EDIT: oh wait, I'm being dumb here regarding the beginning. Still, my opinion will be the same.

Pipe Madness is pretty much impossible to progress, because as soon as I see the first jumpin' piranha plant, it somehow gets inside the ceiling, which is ironically made out of pipes (unless you keep Yoshi from the previous level, that is). Same tip from the previous level goes here. This is also the last level of the demo.


This hack's biggest issue was mainly the fact that you did not test your levels properly, rendering the last two impossible and prone to breaks. If I had to talk about how the design went out, the first level looked simple overall but the next two suddenly went downhill in terms of quality.
That repetitive formation of SMB3 blocks didn't bother me that much; still, it would look more natural if you added ceilings or, well, anything that serves as a ceiling instead. If you don't know how to make your levels better, try looking up some well-rated Kaizo hacks to have an idea of what we are looking for, and don't forget to read the guidelines (the first thread found on this forum) as well. Good luck!
I kinda got the feeling that it's mostly normal hack design philosophy with lots and lots of Munchers.


Originally posted by Katerpie
Pandora's Forest... Welp, I couldn't get past the beginning normally because there is a floor of munchers near Mario's starting position which prevent me from getting past unless I use a mushroom or a cheat code (and I had to use the latter, which I wouldn't do normally).


I just took a shell through the goal of the previous level to get past.

The Thwomps in Pandora's Forest are not particularly threatening since you have a Yoshi and there is no ceiling. It's also easy enough to bypass the next parts by riding the Thwomp upward and running across the top row of Munchers. Not that you're missing much in the way of difficulty.


Originally posted by Katerpie
Pipe Madness is pretty much impossible to progress, because as soon as I see the first jumpin' piranha plant, it somehow gets inside the ceiling, which is ironically made out of pipes.

I was able to get past the beginning of that one too (by jumping upward, leaping as far as I can, then jumping off of Yoshi so he lands on the pipe, and then land on him, which would make the piranha plant either useless or a red herring), but yes, it's impossible (AFAIK) but for a different reason.

Where to go from here?

--------------------
Legacy custom music

Pages: « 1 » Link
Forum Index - SMW Hacking - Works in Progress - Kaizo Hacks - SMW - Muncher Abducted - Demo 1

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2021 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy
  • sm64romhacks