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TUTORIAL: NSMB Wii Custom Tilesets
Forum Index - Sunken Ghost Ship - Forum Graveyard - General Wii U Hacking - TUTORIAL: NSMB Wii Custom Tilesets
Pages: « 1 »
It is important that you read this tutorial first before you follow this one. It gives instructions on how to install Riivolution and/or Dolphin. Trust me, if you haven't done that yet, you might want to read that tutorial first.

Required software
Puzzle 0.6 Download
Finding the .arc file and making our own
Puzzle can be used for two things: Creating tilesets and exporting/importing the textures. To begin, we'll be importing a brand new tileset that we're going to use in New Super Mario Bros. Wii.

Save this image to your computer, as we will be using this as an example. The texture is just a recolour, I know, but do remember this is for a tutorial so you understand how it works.

Open up Puzzle and press File > Import Image... -- Navigate to the tileset you have just saved and open it.
The editor allows you to modify your tileset to your needs. On the right of the window, a bunch of options are given to you where you can apply attributes to your tileset. The options are pretty self explanatory, and are easy to learn. Play around with it a bit.

This isn't it yet though. In Puzzle, there is a tab called Objects. This is where you need to choose which tiles can be chosen to be placed in the level. This is where you will create slopes, floors, edges, bushes that can be used. For now, we will make a simple floor.

Press Add on the right. It will now create an object. To use all of the six unique grass tiles, press the + icon next to the tile preview down below. In order to draw the grass tiles on each empty square, you must first select the grass tile before clicking on the empty box. Whichever tile you have selected is the tile you will be drawing with.

Excellent! We now made a custom tileset! Go to File > Save As... and save your tileset as Pa1_CustomTexture.arc inside of the Stage/Texture folder. It will ask you if you want to compress it. You want to choose slow. If you choose fast, the textures will most likely tend to end up garbled. Do note that this might take a few minutes.

WARNING!! Press Tasks > Set Tileset Slot and choose the Pa slot to the tileset you're creating. In this case, we are creating a Pa1 tileset, meaning you have to set the slot to Pa1.
How do I save it if I use Riivolution?
Open up your SD card, and save the file in nsmb/Stage/Texture.
Implementing your tileset in Reggie!
To use your texture, open up Reggie and load your level. Press Ctrl + Alt + A to open the area settings. You now see a list of tilesets that the level currently uses. You want to change the Stage Suite. Select Custom filename and write down the name of the texture, in our case, this would be Pa1_CustomTexture -- Do not write down .arc! Or else it will not work!

If done correctly, your tileset that you've put together will now show up in your palette browser. It should be on the second panel. If this is not the case, post a reply with your issue and I will gladly help you out.
The Result!
Questions?
If you have any questions, feel free to post in this thread! Me or other NSMB Wii hackers will answer your question and try to help you out as much as possible!
Maybe rename this to 'Custom Tilesets'? Because it really just teaches us how to create custom tilesets, not textures...

I may try and write up some tutorials and a guide to Reggie!.

EDIT: There's already one

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Snake Block! Rattle rattle!
It worked all until I tried to play the level with the custom tileset in Riivolution. Then there is just a black screen.

Can somebody help?
Usually when I do this the tileset is corrupted. I've tried Riivolution and putting the tileset in with Wii Scrubber. I've also tried using other stuff that I found on google images to make a tileset. I also make sure to choose Good Quality and Pa1 for the tileset.
I'm having the same problem as the others. The tiles work on "Reggie!", but when I load up Riivolution the level with the custom tilesets is just a black screen and it freezes my Wii. What am I doing wrong?
OMG I found a solution but it uses a different tileset maker thing!
What is the solution you found? Just asking in case anyone else has the same problem.

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Your layout has been removed.
I figured out how to make it work! All you have to do is when you do "Save As" in Puzzle, you have to save it as the name of an existing tileset that you want to replace. So, for example, "Pa1_nohara.arc". In Reggie you just reload the tileset and all your new tiles will be there. You can't just rename the tileset later though, or else it won't even import into Reggie. Then you just go into Wii Scrubber and replace the texture file with the new one.

To play your levels on the Wii, just place your Stage folder in the nsmb folder on your SD card and load it up through Riivolution. Don't just copy the contents of the Stage folder; copy the actual folder. That's why mine didn't work at first.

For some reason the bricks and question blocks didn't appear correctly though for me. I did replace the tileset containing them with one that had more pipe colors, and the pipes work just fine. But the bricks and question blocks appear as this gray static, but then when I hit them from below they worked correctly. They work correctly in Dolphin, so I'm wondering what I did wrong with that.

Anyway, I hope this helped those of you that couldn't get it to work!
Pages: « 1 »
Forum Index - Sunken Ghost Ship - Forum Graveyard - General Wii U Hacking - TUTORIAL: NSMB Wii Custom Tilesets

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