Banner
Views: 785,737,016
Time:
9 users online:  Aja, Banana Bird,  FPzero,  Giftshaven, Hamtaro126,  MarioFanGamer, VLSkoot, westslasher2, yupilongas - Guests: 25 - Bots: 164 Users: 41,070 (1,532 active)
Latest: TheGamingTurfs
Tip: If you plan on making long levels, be sure to include multiple midway points. A patch for this can be found in the Patches section.Not logged in.
[DEAD] 5-3 Sewer Scamper (Obvious Working Title is Obvious)
Forum Index - Events - Collaboration Projects - SMWC Island - [DEAD] 5-3 Sewer Scamper (Obvious Working Title is Obvious)
Pages: « 1 2 »
Well, sorry for the lack of updates again, school and such is still taking up most of my life right now. I got some spare time in-between classes today, and started to work on the next sublevel, but I wound up hitting a roadblock. How specifically do you use Nep-enuts? Are they related to the object tileset, the sprite tileset, or both. The reason I ask is that when I used one, it distorted the layer 3 graphics when appearing.

--------------------
My New Year's resolution was to finish one of my old projects, and I didn't even remember my SMWCentral password until April. 10/10.
You need to have Layer 3 set to Layer 3 Objects 1 in order to use Nep-Enuts, if I recall correctly.
Originally posted by ZeNewDragon
You need to have Layer 3 set to Layer 3 Objects 1 in order to use Nep-Enuts, if I recall correctly.


Alright thanks, apparantly the spriteset I'm using isn't compatible with Nep-Enuts, so I'm either going to have to use that level asm-esque YI thing that everyone's been talking about that I have no clue what is, or just not use Nep-Enuts in that part of the level, probably the latter.

--------------------
My New Year's resolution was to finish one of my old projects, and I didn't even remember my SMWCentral password until April. 10/10.
Sorry again for being so late, I guess I'm just bad at commitment. Here's a couple more screenshots.





I actually only have one more room to do before I feel like I can release the first demo, let's hope I can get it out before the month is over. The room shown is where the first mid-point ring will be, but I forgot to place it.

--------------------
My New Year's resolution was to finish one of my old projects, and I didn't even remember my SMWCentral password until April. 10/10.
Apologies for the lack of updates, I haven't had much spare time due to my school year coming to a close. Thankfully for me, the last final of the year was earlier today, and this lack of time apparantly coincided with a VLDC, which I honestly never participate in anyway (I like my ice cream vanilla, or more accurately, vanilla with cookie dough in it, and my hacks chocolate thank you very much...). The next update should hopefully be soon, likely along with an .ips, unless I get another case of level-designer's block.

--------------------
My New Year's resolution was to finish one of my old projects, and I didn't even remember my SMWCentral password until April. 10/10.
Sorry for the post with nothing to show, but I wanted to let you guys know just why there's no update yet. Basically, real life happened, up until a couple of weeks ago. I then revisited the site, and had a PM asking me about the progress. Frankly, I had completely forgotten about it, and pledged to make progress after Ludum Dare was over. The reason I do not currently have progress was due to a lack of inspiration, and...well...my laptop died. Yeah, my files are still there, but my Windows will not boot at all, and Ubuntu isn't letting me shrink the partition, so I can't save backing up the files for later. I should be able to recover the files, but in case I can't, well that's why, and I'm going to have to start all over. If I can, and Golden Egg doesn't want to cooperate with Wine (it's a Mac/Linux program that lets you run Windows programs, for those who don't know), then I'm going to make a patch, and let someone else continue for me. I hope this isn't the case, as I know that there are a couple of SMW hacking tools I couldn't get to work when my old laptop's Windows crapped out on me (yes, this has happened before. I think Windows 7 just hates me). If both don't work out...well...I suppose this level will be open. Wish me luck, as I'm actually eager to try and finish this level, given that Yoshi's Island is one of my favorite games of all time, and being a part of the first collab hack is awesome. If not, well, I suppose in the long run I had a good bit of fun working on Sewer Scamper/Spooky Scary Sewers.

EDIT: My laptop has been recovered, and the files seem to be in tact for my level. Work on the stage should resume shortly after I finish my homework.

--------------------
My New Year's resolution was to finish one of my old projects, and I didn't even remember my SMWCentral password until April. 10/10.
I understand real life shit, why do you think this project has barely moved? #wario{:O}

It's cool though, any updates on this? Thank you.

--------------------
wiki
Sorry but I'm gonna have to call this dead #wario{:'(}

If no one claims this level, feel free to pick it back up.

--------------------
wiki
Pages: « 1 2 »
Forum Index - Events - Collaboration Projects - SMWC Island - [DEAD] 5-3 Sewer Scamper (Obvious Working Title is Obvious)

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2019 - SMW Central
Legal Information - Privacy Policy - Link To Us


Total queries: 7

Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Talkhaus
  • SMBX Community
  • GTx0
  • Super Luigi Bros
  • ROMhacking.net
  • MFGG
  • Gaming Reinvented