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Some announcement a while back, its all good now
Forum Index - Events - Super Mario World Central Production 2 Completion Project - SMWCP2 Archive - Some announcement a while back, its all good now
Pages: « 1 2 3 4 5 » Thread Closed
Originally posted by Jimmy52905
(1) I've been busy with other projects, (2) I wasn't aware that this was supposed to be released at the end of this "year".

I'm not here to point fingers at anybody, so please don't take it as that. Only using Jimmy's quote because it seems to sum up the general consensus of SMWCP2's situation, and I put year in quotes as I feel that word can be swapped for any variety of calendar-based terms at this point. It's been stated several times that the project is waiting on two or three final things which appear to have been left with very liberal, open-ended deadlines. As such, on the rare occasion that others take notice of an issue, it seems that the same approach can be taken, since that seems to have become the accepted school of thought - it'll get done when it gets done.

With what appears to be, from an outside perspective, little to no motivation surrounding the priority issues, I can understand, for instance, Jimmy's concern when he states the above regarding possible lesser issues. Though as an aside, I have to question why something like that is being brought up four years after the fact, but I have to pin that as a natural reaction to something that's now that old.
Look no further than SMWCP1.5 for further examples.


Perhaps instead of rashly washing one hands of the project though, perhaps it's time the SMWCP2 community takes a good hard look at what remains. Given Kip's personal issues, whatever they may be, is it realistic for us to believe the cutscenes will be finished? If not, is there a way to greatly simplify the cutscenes using whatever easy methods are available? Are the cutscenes 100% necessary to make this game truly enjoyable and if so is it worth waiting god knows how long before we see any? I personally hate cutscenes in Mario games, but I know the vast majority of people enjoy them and want them - but are they necessary if the game continues to hang in limbo because of them?

Similar, but different situation with the credits theme. Don't know Torchkas' situation, but is it worth blaming Torchkas at this point? Why not make a call to arms for any able bodied musician to give the credits theme a go. Make a contest out of it with the stipulation that the song must be x:xx long to fit Ladida's credits sequence. Given the way contests are enjoyed around these parts, that'll draw some motivation real quick. Just an idea, but if Torchkas has sole claim to the song for some reason, then never mind.

Just thinking given how long this project has been sitting on its ass, perhaps it's time we start looking at the remaining issues from a different perspective.

Also, something that's been bugging me considering the remaining issues seem to be rather inclusive upon themselves - well, maybe apart from the cutscenes, is there really any reason why the game can't be pushed into a testing phase? If anything, that'll likely draw some interest back into the project which may even revitalize the overall lost motivation that hangs over the project as a whole.

Originally posted by HuFlungDu
I just started it because the old version hadn't been worked on for a while, so I tried to solve the problem, because no one else was going to.

Sadly, more people haven't taken this approach. I know coders aren't exactly a dime a dozen, but again I think the lack of ambition from anyone else concerning this project comes down to a general feeling of permanent uncertainty surrounding SMWCP2's status. I could be way off base on this assumption, but that's the way it's appeared to me for at least the last year.
Originally posted by Milk
is there really any reason why the game can't be pushed into a testing phase?

Conflicts, mostly. Patches like to yell at each other, and we don't want a random conflict showing up in some level that we don't know about because we tested it before it was done. Most playablity testing was handled during the initial phases of level creation, so it's mostly bugs we are going to be going after. And the remaining things have plenty of new things that just haven't been inserted at all before.
Originally posted by HuFlungDu
Conflicts, mostly. Patches like to yell at each other...And the remaining things have plenty of new things that just haven't been inserted at all before.

I'm aware of that and I take it then that Norveg comes with a hefty price tag regarding patches. However, this may be another reason to seriously consider the need for Kip's cutscenes if both time is of a concern as well as how much of the ROM could potentially go fuck up considering the current (not exactly certain how current it really is since the last update to the list was back in June) bugs/to-do list still has a fair amount of issues.

I wasn't suggesting to beta test it now and call it a day. I agree that would be foolish. But if the bugs/to-do list is to be believed, it appears there's still some finicky stuff in there that hasn't been squashed. My only guess is everything remaining has been put on hold until the last three insertions? I was only making the suggestion because based on public notice it seems there's a bit more to see through.

However, since I don't use IRC, it's possible all known niggly bits have already been discussed and fixed through those channels.
Wait, didn't I fix a whole bunch of SMWCP2 songs and send them off to Lightvayne? Were they ever inserted? (I didn't see anything on the Base ROM update list)

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Check out my music!
Yeah, and I believe they're all in. There are a couple that are just bad on a composition and/or polish level though (see: the forest castle track, Electrospire, etc).
I don't think there's much I can do to help, unless beta tester positions are open, but man, I do agree that waiting on like a few things is a bit nerving when it comes to finishing a product. Even if it's a fan project or something that doesn't make money, it annoys you a bit.

Just don't let it get too much to your head. I made a film once and I became impatient with a voice actor of mine and said some stuff about her behind my back and that fell apart.

But hopefully we'll get this done.
#ab{;_;}

Sadly I have no more skills to contribute with than Lunar Magic fiddling, so I'm sorry I can't help you more.

Still though, how many cutscenes were left to finish last time we heard from Kipernal? Will all of them be scrapped to prevent inconsistencies, or are we going to keep as many of them as we can?

It's a shame Torchkas is too (:3[_____] to finish his credits theme, though. The credits were really great, and it deserves some actual background music.

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aran - Graces of Heaven
As far as I know, the cutscenes are entirely done, but Lightvayne is too bad to insert them.

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Your layout has been removed.
they aren't

apparently kip needs to clean up some code
Cutscenes finished, graphics-ed and running on the actual SMWCP2 ROM, for those who haven't seen the post yet.

There are still some minor graphical hiccups here and there, but if it's okay with Lightvayne I'd like to take care of those in a week or so at the earliest--I have a ton of stuff coming up with the semester ending and the cutscenes were almost literally the only thing I've been doing the past three days. I'm not trying to be all "woe is me" or anything, of course, but I kinda really really need to get back to schoolwork now until the semester ends next week.

I mean, unless someone wants to do my labs and exams in my place.
I should get a new layout.

Probably won't, though.

Thank you so much Kip. You've done and excellent job with them. Feel free to PM me the patch when you get a chance. I know a few things still need to be completed, but I'm sure applying an update patch afterwards shouldn't be too difficult (hopefully)
Layout by LDA during C3.
Is Milk's idea for the credits theme going to be taken into consideration? I found it to be pretty good although it might take a lot of time.
So are we going to have a thread announcing when beta testing will be? And how are we going to decide beta testers and such?

I will make a thread when beta testing officially starts. Testing will be open to anyone that want to sign up, with a small catch.

SMWCP2 from that start has not only aimed to be enjoyable without glitches and game breaks, but to be compatible with ALL major emulators; BSNES, SNES9x and of course ZSNES. There will be testing for all emulators and when you sign up, you may pick (or get assigned) an emulator you must play the hack with. (depending how many signups we get, I may include a fun category for emulators on other devices such as the Wii, iOS or Android emulators just for a bit more coverage). If you find any bugs, you will report them to the thread where they can be promptly taken care of.
Finally there will be a second smaller team afterwards that I may have play through it one more time just to make sure any fixes in the hack didn't break anything else along the way.
Layout by LDA during C3.
I would suggest leaving the "fun" category aside for now and focus on the main emulators. It would be cool to play it on more platforms, but focusing on the easiest and reliable option would be the best thing to do.
Originally posted by Lightvayne
I will make a thread when beta testing officially starts. Testing will be open to anyone that want to sign up, with a small catch.

SMWCP2 from that start has not only aimed to be enjoyable without glitches and game breaks, but to be compatible with ALL major emulators; BSNES, SNES9x and of course ZSNES. There will be testing for all emulators and when you sign up, you may pick (or get assigned) an emulator you must play the hack with.


If we get assigned SNES9x, am I allowed to use ZMZ for it? Because it's just SNES9x with ZSNES's GUI? (ZMZ is my favourite emulator <3)

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Science teachers are too afraid to teach their students about the element of surprise.
Originally posted by Lightvayne
SMWCP2 from that start has not only aimed to be enjoyable without glitches and game breaks, but to be compatible with ALL major emulators; BSNES, SNES9x and of course ZSNES.


No modern hack seems to work on any older version of ZSNES, so make sure we're testing the hack on the newest version of each emulator. We'll have to accept that there are going to be a few breakages on things like ZSNES 1.42 due to AMK (though seriously, we don't need to worry about catering to these archaic pieces of junk that existed in 2003).
And who tests on SNES?
Do we have people here willing to do that?

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Your layout has been removed.

Originally posted by Lotica
I would suggest leaving the "fun" category aside for now and focus on the main emulators. It would be cool to play it on more platforms, but focusing on the easiest and reliable option would be the best thing to do.
Originally posted by Lightvayne
(depending how many signups we get, I may include a fun category for emulators on other devices such as the Wii, iOS or Android emulators....
Yes That is the plan.
Originally posted by S.N.N.
ZSNES 1.42
Yeah, I don't plan on going any lower than the newest version of anything. (So don't get the obsession with version 1.42)
Originally posted by leod
And who tests on SNES?
Do we have people here willing to do that?
If we have anyone that has the equipment to do so, then yes, that will be a thing. Though in theory, shouldn't running BSNES in accuracy mode pretty much be the same thing?

Man, I got ninja'd 2 times while typing this :V
Layout by LDA during C3.
"Pretty much the same thing" isn't same enough to make sure.

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Your layout has been removed.
Pages: « 1 2 3 4 5 » Thread Closed
Forum Index - Events - Super Mario World Central Production 2 Completion Project - SMWCP2 Archive - Some announcement a while back, its all good now

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