Originally posted by Jimmy52905
(1) I've been busy with other projects, (2) I wasn't aware that this was supposed to be released at the end of this "year".
I'm not here to point fingers at anybody, so please don't take it as that. Only using Jimmy's quote because it seems to sum up the general consensus of SMWCP2's situation, and I put year in quotes as I feel that word can be swapped for any variety of calendar-based terms at this point. It's been stated several times that the project is waiting on two or three final things which appear to have been left with very liberal, open-ended deadlines. As such, on the rare occasion that others take notice of an issue, it seems that the same approach can be taken, since that seems to have become the accepted school of thought - it'll get done when it gets done.
With what appears to be, from an outside perspective, little to no motivation surrounding the priority issues, I can understand, for instance, Jimmy's concern when he states the above regarding possible lesser issues. Though as an aside, I have to question why something like that is being brought up four years after the fact, but I have to pin that as a natural reaction to something that's now that old.
Look no further than SMWCP1.5 for further examples.
Perhaps instead of rashly washing one hands of the project though, perhaps it's time the SMWCP2 community takes a good hard look at what remains. Given Kip's personal issues, whatever they may be, is it realistic for us to believe the cutscenes will be finished? If not, is there a way to greatly simplify the cutscenes using whatever easy methods are available? Are the cutscenes 100% necessary to make this game truly enjoyable and if so is it worth waiting god knows how long before we see any? I personally hate cutscenes in Mario games, but I know the vast majority of people enjoy them and want them - but are they necessary if the game continues to hang in limbo because of them?
Similar, but different situation with the credits theme. Don't know Torchkas' situation, but is it worth blaming Torchkas at this point? Why not make a call to arms for any able bodied musician to give the credits theme a go. Make a contest out of it with the stipulation that the song must be x:xx long to fit Ladida's credits sequence. Given the way contests are enjoyed around these parts, that'll draw some motivation real quick. Just an idea, but if Torchkas has sole claim to the song for some reason, then never mind.
Just thinking given how long this project has been sitting on its ass, perhaps it's time we start looking at the remaining issues from a different perspective.
Also, something that's been bugging me considering the remaining issues seem to be rather inclusive upon themselves - well, maybe apart from the cutscenes, is there really any reason why the game can't be pushed into a testing phase? If anything, that'll likely draw some interest back into the project which may even revitalize the overall lost motivation that hangs over the project as a whole.
Originally posted by HuFlungDu
I just started it because the old version hadn't been worked on for a while, so I tried to solve the problem, because no one else was going to.
Sadly, more people haven't taken this approach. I know coders aren't exactly a dime a dozen, but again I think the lack of ambition from anyone else concerning this project comes down to a general feeling of permanent uncertainty surrounding SMWCP2's status. I could be way off base on this assumption, but that's the way it's appeared to me for at least the last year.