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The SMWC Auto Level Contest: FINAL DAY
Forum Index - Sunken Ghost Ship - Old Contests & Events - The SMWC Auto Level Contest: FINAL DAY
Pages: « 1 2 3 4 5 6 7 » Thread Closed
Welcome to the third official contest of SMW Central. This contest will definitely be much more interesting to judge than the last two, and a lot more interesting for you to participate in. We will have four judges this time around: 2 moderators (myself and Kaeru), and 2 1 regular users who have shown they are capable of judging. (Onion and Crystal King)

What is an Auto-Play level.</b>

An auto-play level is just what it says: a level that beats itself - BY itself. You're probably thinking "but that is impossible!" You would be wrong. Using various methods, such as a slippery floor, pipes that shoot you diagonally, and note blocks that control where you move, you can make quite the level. I found a random YouTube video example here, if you want to see how one is basically designed. I have also made a version myself, which is about 40 seconds long, that you can download right here

What are the rules?</b>

There are very few restrictions for this contest. Here they are:

1. The deadline is June 7, 2008. Not a day later. Any submissions past midnight on this date will be ignored.
2. Each level must be at least 60 seconds in length. The longer the better, though please try not to go over a five minute level.
3. Each level must end by hitting the goal tape or a goal sphere, and the level MUST be accessed from the original Yoshi's Island 1, or it will not be judged.
4. As you may know, a lot of autoplay levels have cut-off corners on tiles, some glitchy GFX, etc. Cut-off tiles are ok, if they are something like rope tiles, but if there is a blatant graphics glitch or something that looks really ugly, points will be docked.
5. Please upload an IPS FILE when your level is complete
6. THE MOST IMPORTANT RULE IS THAT THE LEVEL MUST BEAT ITSELF. If I, or any of the other judges, have to do any other actions in the level except for pressing A on the overworld, your entry will be disqualified.

Other than that, everything goes - and I mean everything. Use sprites, blocks, ExGFX, music, everything, to make your automatic level the most.

How will it be scored?</b>

Each entry will be marked out of 40, broken down into four categories:

Length: Does the level play out at a good length, without becoming repetitive?
Appeal: Are different blocks/sprites/etc used to make the level look stylish? (If the level does not contain any of the above, this section will be judged on how graphically appealing the level is in general.
Uniqueness: Does your whole level consist of bouncing on note blocks? If it does, you will probably not receive a good mark here. Mix it up, and add it various "automated puzzles" and neat quirks to get a full 10 here.
Overall: Is the level good overall? This category is very general.

BONUS: You may have noticed that some autoplay levels sync to music. If you are good with addmusic, and you think you can sync the sound effects to the musics, feel free to insert any song you wish and give it a shot! This is totally optional though, but if it is done well, bonus marks will be given...

NOTE ABOUT BONUS: If you have a good recording tool, you can also sync the level to an external song NOT inserted with addmusic. This will require both a YouTube video AND an IPS, to prove you made it.

Tips:</b>

-Slippery levels are usually the best for more sliding motion.
-Boost blocks and fast movement blocks from Blocktool are really useful.
-Use teleport blocks if you want the level to switch environments
-Starting the level by shooting out of a diagonal pipe is usually the best way to start, but if you can make it work a different way, great!

Closing Notes:</b>

You have plenty of time, so go ahead and give it a shot! Auto-play levels are very fun to make, and can turn out very cool if they are done right! Again, three trophies are up for grabs, so good luck, and if you have any questions, post them here.

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COMPLETED: (33)
Giga
Neko
Kagami
Pheonix
Who Am I?
Lespna1
WhiteYoshiEgg
Dagx
Bagoony
Haaaaaach
Chrono
Lightvayne
Broozer
anonimato
Tornado
shffler1337
Edgar1205
pikazz
BlinD
uNkNowN5642
Kh2Playa
Lunar Yoshi
G-Virus
x1372
diamondphoenix
SL
Reading
Bio
DarkHacker
Christof
RealLink
Boingboingsplat
An00bis

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Fixed Step 5. You forgot one of the ">"s.

This looks like an interesting and fun contest, especially considering the amount of gimmicks you can use to move Mario by himself. I'll get to work on my level.
I am on the contest ^_^

are we starting now?

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Doing my own ExGFX.
STATUS: Making Wario Land 4 ExGFX beach set










If you take "THE BADDEST HACK I HAVE PLAYED" please say why it sucks ._.'
I'm in. I'll start my level tomorrow. :]

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<TLMB> I use YY-CHR to edit DNA
Already made lots. The castle level doesn't count, though.

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
[19:24:05] <~Impetus> i only got staff because i own # and BotServ on irc
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
I guess I can't use the one I posted on Youtube that one time. It doesn't work properly... :o

Also, will bonus points be given if the boost blocks in Blocktool are not used (or will points be docked if they are overused)? I get tired of all the "automatic" levels that are just Mario running into boost blocks, because those get boring. ._.

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Your layout has been removed.
Originally posted by pieguy1372
...levels that are just Mario running into boost blocks, because those get boring. ._.


And that is where the "Uniqueness" score will plummet.
ooh now this could be interesting...

and allowing custom sprites and blocks too.

Well I've been looking for an excuse to make one of these, time to figure out the new blocktool and get started.

*edit* forgot the point of this post

are we allowed to have teleport blocks and have it go between different level segments? I'm assuming yes but it wasn't specified.

*edit again* lol sorry missed that.
Ooh I actually already made one. Though its not too good, it works. I'm not gonna submit it yet cause after reading the rules, I noticed I put way too many note blocks and there are a lot of graphical glitches. Either way I'm going to enter, even if I don't win.

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Check out my profile for awesomeness!
Originally posted by S.N.N.
-Use teleport blocks if you want the level to switch environments


Right in the tips.
I'm in. I'll try to do my best!
SNN, what if the level works right only sometimes? Then what will happen?

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Just back here to browse a bit.
Originally posted by bored2tears
SNN, what if the level works right only sometimes? Then what will happen?


It won't work right "sometimes", it'll either work or it doesn't. If you find a spot that doesn't work properly, remake it. Worst case scenario, if we see that your level apparently doesn't work, we'll try it a few times, just in case.
Originally posted by S.N.N.
It won't work right "sometimes", it'll either work or it doesn't.

Are you sure? (Note: read the description)

Every one I've tried to make only works sometimes. ._.

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Your layout has been removed.
Well, this is definitively a contest I'm gonna enter. Say, will blocks below the line of sight (blocks on the bottom row)be frowned upon?

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I made a standalone game once, look for Seabug Stampede on Google Play.
SNN, I must thank you for this contest. I got a lot of screens of automatic sweetness down, and this may be my true talent!!!

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Just back here to browse a bit.

Im in im gonnna make the level
Bored and Pieguy are right, mine only has about a 60:40 working ratio :/
Well, since this will probably happen to everyone, how about you just try it a few times? :P

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<-- this is the dope on dope

I've been looking for a reason to do one of these..;)
Layout by LDA during C3.
I'll join. Mine's up to screen 02 now.
And here's another tip: Use the 'bounce on all sides' note block if you need a horizontal speed boost. There's not many other ways to do it.

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harpy

tits


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Forum Index - Sunken Ghost Ship - Old Contests & Events - The SMWC Auto Level Contest: FINAL DAY

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