Welcome to the third official contest of SMW Central. This contest will definitely be much more interesting to judge than the last two, and a lot more interesting for you to participate in. We will have four judges this time around: 2 moderators (myself and Kaeru), and 2 1 regular users who have shown they are capable of judging. (Onion and Crystal King)
What is an Auto-Play level.</b>
An auto-play level is just what it says: a level that beats itself - BY itself. You're probably thinking "but that is impossible!" You would be wrong. Using various methods, such as a slippery floor, pipes that shoot you diagonally, and note blocks that control where you move, you can make quite the level. I found a random YouTube video example here, if you want to see how one is basically designed. I have also made a version myself, which is about 40 seconds long, that you can download right here
What are the rules?</b>
There are very few restrictions for this contest. Here they are:
1. The deadline is June 7, 2008. Not a day later. Any submissions past midnight on this date will be ignored.
2. Each level must be at least 60 seconds in length. The longer the better, though please try not to go over a five minute level.
3. Each level must end by hitting the goal tape or a goal sphere, and the level MUST be accessed from the original Yoshi's Island 1, or it will not be judged.
4. As you may know, a lot of autoplay levels have cut-off corners on tiles, some glitchy GFX, etc. Cut-off tiles are ok, if they are something like rope tiles, but if there is a blatant graphics glitch or something that looks really ugly, points will be docked.
5. Please upload an IPS FILE when your level is complete
6. THE MOST IMPORTANT RULE IS THAT THE LEVEL MUST BEAT ITSELF. If I, or any of the other judges, have to do any other actions in the level except for pressing A on the overworld, your entry will be disqualified.
Other than that, everything goes - and I mean everything. Use sprites, blocks, ExGFX, music, everything, to make your automatic level the most.
How will it be scored?</b>
Each entry will be marked out of 40, broken down into four categories:
Length: Does the level play out at a good length, without becoming repetitive?
Appeal: Are different blocks/sprites/etc used to make the level look stylish? (If the level does not contain any of the above, this section will be judged on how graphically appealing the level is in general.
Uniqueness: Does your whole level consist of bouncing on note blocks? If it does, you will probably not receive a good mark here. Mix it up, and add it various "automated puzzles" and neat quirks to get a full 10 here.
Overall: Is the level good overall? This category is very general.
BONUS: You may have noticed that some autoplay levels sync to music. If you are good with addmusic, and you think you can sync the sound effects to the musics, feel free to insert any song you wish and give it a shot! This is totally optional though, but if it is done well, bonus marks will be given...
NOTE ABOUT BONUS: If you have a good recording tool, you can also sync the level to an external song NOT inserted with addmusic. This will require both a YouTube video AND an IPS, to prove you made it.
Tips:</b>
-Slippery levels are usually the best for more sliding motion.
-Boost blocks and fast movement blocks from Blocktool are really useful.
-Use teleport blocks if you want the level to switch environments
-Starting the level by shooting out of a diagonal pipe is usually the best way to start, but if you can make it work a different way, great!
Closing Notes:</b>
You have plenty of time, so go ahead and give it a shot! Auto-play levels are very fun to make, and can turn out very cool if they are done right! Again, three trophies are up for grabs, so good luck, and if you have any questions, post them here.
-----------------
COMPLETED: (33)
Giga
Neko
Kagami
Pheonix
Who Am I?
Lespna1
WhiteYoshiEgg
Dagx
Bagoony
Haaaaaach
Chrono
Lightvayne
Broozer
anonimato
Tornado
shffler1337
Edgar1205
pikazz
BlinD
uNkNowN5642
Kh2Playa
Lunar Yoshi
G-Virus
x1372
diamondphoenix
SL
Reading
Bio
DarkHacker
Christof
RealLink
Boingboingsplat
An00bis
Unexpected end tag (</b>) at 418, expected </u>
Unexpected end tag (</b>) at 1096, expected </u>
Unexpected end tag (</b>) at 2318, expected </u>
Unexpected end tag (</b>) at 3542, expected </u>
Unexpected end tag (</b>) at 3923, expected </u>
Tag (b) was not closed.
Tag (b) was not closed.
Tag (b) was not closed.
Tag (b) was not closed.
Tag (b) was not closed.
What is an Auto-Play level.</b>
An auto-play level is just what it says: a level that beats itself - BY itself. You're probably thinking "but that is impossible!" You would be wrong. Using various methods, such as a slippery floor, pipes that shoot you diagonally, and note blocks that control where you move, you can make quite the level. I found a random YouTube video example here, if you want to see how one is basically designed. I have also made a version myself, which is about 40 seconds long, that you can download right here
What are the rules?</b>
There are very few restrictions for this contest. Here they are:
1. The deadline is June 7, 2008. Not a day later. Any submissions past midnight on this date will be ignored.
2. Each level must be at least 60 seconds in length. The longer the better, though please try not to go over a five minute level.
3. Each level must end by hitting the goal tape or a goal sphere, and the level MUST be accessed from the original Yoshi's Island 1, or it will not be judged.
4. As you may know, a lot of autoplay levels have cut-off corners on tiles, some glitchy GFX, etc. Cut-off tiles are ok, if they are something like rope tiles, but if there is a blatant graphics glitch or something that looks really ugly, points will be docked.
5. Please upload an IPS FILE when your level is complete
6. THE MOST IMPORTANT RULE IS THAT THE LEVEL MUST BEAT ITSELF. If I, or any of the other judges, have to do any other actions in the level except for pressing A on the overworld, your entry will be disqualified.
Other than that, everything goes - and I mean everything. Use sprites, blocks, ExGFX, music, everything, to make your automatic level the most.
How will it be scored?</b>
Each entry will be marked out of 40, broken down into four categories:
Length: Does the level play out at a good length, without becoming repetitive?
Appeal: Are different blocks/sprites/etc used to make the level look stylish? (If the level does not contain any of the above, this section will be judged on how graphically appealing the level is in general.
Uniqueness: Does your whole level consist of bouncing on note blocks? If it does, you will probably not receive a good mark here. Mix it up, and add it various "automated puzzles" and neat quirks to get a full 10 here.
Overall: Is the level good overall? This category is very general.
BONUS: You may have noticed that some autoplay levels sync to music. If you are good with addmusic, and you think you can sync the sound effects to the musics, feel free to insert any song you wish and give it a shot! This is totally optional though, but if it is done well, bonus marks will be given...
NOTE ABOUT BONUS: If you have a good recording tool, you can also sync the level to an external song NOT inserted with addmusic. This will require both a YouTube video AND an IPS, to prove you made it.
Tips:</b>
-Slippery levels are usually the best for more sliding motion.
-Boost blocks and fast movement blocks from Blocktool are really useful.
-Use teleport blocks if you want the level to switch environments
-Starting the level by shooting out of a diagonal pipe is usually the best way to start, but if you can make it work a different way, great!
Closing Notes:</b>
You have plenty of time, so go ahead and give it a shot! Auto-play levels are very fun to make, and can turn out very cool if they are done right! Again, three trophies are up for grabs, so good luck, and if you have any questions, post them here.
-----------------
COMPLETED: (33)
Giga
Neko
Kagami
Pheonix
Who Am I?
Lespna1
WhiteYoshiEgg
Dagx
Bagoony
Haaaaaach
Chrono
Lightvayne
Broozer
anonimato
Tornado
shffler1337
Edgar1205
pikazz
BlinD
uNkNowN5642
Kh2Playa
Lunar Yoshi
G-Virus
x1372
diamondphoenix
SL
Reading
Bio
DarkHacker
Christof
RealLink
Boingboingsplat
An00bis
Unexpected end tag (</b>) at 418, expected </u>
Unexpected end tag (</b>) at 1096, expected </u>
Unexpected end tag (</b>) at 2318, expected </u>
Unexpected end tag (</b>) at 3542, expected </u>
Unexpected end tag (</b>) at 3923, expected </u>
Tag (b) was not closed.
Tag (b) was not closed.
Tag (b) was not closed.
Tag (b) was not closed.
Tag (b) was not closed.