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The SMWC Auto Level Contest: FINAL DAY
Forum Index - Sunken Ghost Ship - Old Contests & Events - The SMWC Auto Level Contest: FINAL DAY
Pages: « 1 2 3 4 5 6 7 » Link - Thread Closed
A few suggestions from the videos I've seen:

1. Have the level try to make sense. Make it exciting without just being a bunch of random blocks arranged in a convenient manner. Look over the Youtube Line Runner videos (http://www.youtube.com/watch?v=cW44BpXpjYw&feature=related is my favorite) for examples of good hands-off videos from another game.

2. Don't use random shit that makes it look like someone is playing a level, like "blue blocks make mario jump". It doesn't break the rules, but at least imo it kinda breaks the hands-off feel. I'm not saying that you shouldn't use them entirely, but if you do have them fit in with the overall design flow of the level, or something..

I guess it just annoys me that there are obvious "this block makes you run" and "this block makes you jump" and "this block takes you to the next area" places. At least make them creative, like conveyer belts and special note blocks and "pits" that shoot you to the next place.

3. You have 3-dimensions. Use them. Don't just have everything be left to right, have it zigzag around if possible.

4. Probably too late to change the rules, but imo it'd be nice if people could submit recorded YT videos in place of IPS files. Not only would this give them greater variety in choosing a music track to play your level over (you should), but it makes it a lot easier for other people to see your work if they don't have to patch an IPS for every level. I'd imagine at the end all the good entries can be compiled into one "hands-off" hack, but still... it'd allow more variety if YT videos were allowed, maybe with an IPS being required too to show that there was no cheating.
Originally posted by hhallahh
2. Don't use random shit that makes it look like someone is playing a level, like "blue blocks make mario jump". It doesn't break the rules, but at least imo it kinda breaks the hands-off feel. I'm not saying that you shouldn't use them entirely, but if you do have them fit in with the overall design flow of the level, or something..

I think these are pretty cool actually, as long as they occur often enough to make the audience understand that the specific block does that. I think it's wise to not use too much custom graphics though, so it still looks like SMW.


Edit
Originally posted by hhallahh
3. You have 3-dimensions. Use them. Don't just have everything be left to right, have it zigzag around if possible

2 dimensions* ;)

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// Highwind II
I'm in. Although I've never done an automatic mario level before, I'll do my best and have fun. Isn't that the point of a contest? :)
Arg! I had this a idea some time ago(before you even made a post about it in the WOI), just ask Supertails(If he still remembers, that is)


Anyway. I'll definitively do this one. And I already have an Idea...
Question: Are we allowed to end the level by hitting a switch or does it have to be goal tape/sphere?

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I made a standalone game once, look for Seabug Stampede on Google Play.
yay a new contest ^^ im joining this one for sure :P
Originally posted by Dagx
Question: Are we allowed to end the level by hitting a switch or does it have to be goal tape/sphere?


That is acceptable also. I actually just want the level to "end" in some way, by fading to the map. I know my example level doesn't, but it is an example, so meh.
I can't join this because I'm not good with SMW Hacking.

Auto-Playing level making is too fucking complicated.

And it's a waste of time for other NES Projects I have to make.
Also i forgott to ask: will you judge if i use exgfx,customblocks,custom music etc. or are you only judging the level design?

btw snn thanks for helping me out yesterday with my username.
Originally posted by Insectduel
words


no one cares

Originally posted by BlizzC
Also i forgott to ask: will you judge if i use exgfx,customblocks,custom music etc. or are you only judging the level design?


That's what the "Appeal" section is for. If the user can't do that though, then we will judge on how well the original graphics are put together in general.
Originally posted by Insectduel
I can't join this because I'm not good with SMW Hacking.

Auto-Playing level making is too fucking complicated.

And it's a waste of time for other NES Projects I have to make.


<_<...

Did you really have to write that. I mean... what was the point of it, posting that you cannot do this. If you posted that you will do it then it's okay. But posting that you won't is... meaningless(read:Postcount++)

Edit: beaten.
I already have a bunch of custom blocks inserted on the ROM for my hack, so can I just use a copy of my ROM for the auto-level and just make an overworld for it with my entry on it? Or do I have to use a clean SMW and insert the blocks?

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I like waffles.
I'm coming in this contest.Download http://www.mediafire.com/download.php?mbzehywlomh
S.N.N., can we use a custom Overworld that leads to Yoshi's Island 1? With the ExGFX and all, I could make a presentable OW. It, of course, would have an obvious path to the very first and one and only level on the map.
I have a question about the OW, also. Would it be acceptable to change the 16X16 tile on the map, to make it make sense (and maybe he pallets too)?

@ ...(new!) I think he wants the OW to be the same, as he is stating he wants it to be accessed from Yoshi's Island 1. I'm not sure if that means the spot on the OW, or just level 105.

EDIT: HINT! If you want to make it seem like Mario enters a pipe, place some teleport blocks above/under/nex to the pipe.

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<TLMB> I use YY-CHR to edit DNA
Never thought of that Neko, nice work.

Hmm... if I can't edit the OW, it's no biggie. It's the actual level that matters.

Here's somethings I thought of:

Yoshi's Island, unedited looking, but as soon as you get to the tile of Yoshi's Island 1, Mario teleports,(red road tile path) into space! And from there teleports to another location and so on till you finally get to the level, but at least you got to see some pretty flashy OW graphics hear some custom music on the way to the level.

6. THE MOST IMPORTANT RULE IS THAT THE LEVEL MUST BEAT ITSELF. If I, or any of the other judges, have to do any other actions in the level except for pressing A on the overworld, your entry will be disqualified.

Also, he states ''original yoshi island 1'' I am pretty sure its level 105.
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Don't waste your time on the overworld. Just make the level itself :|
Will there be a bonus if we make a suicide Boss with it, or will that be in a different category in itself?

Custom blocks are allowed, right?

If only Xgor was here for this :(

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I wonder what a HFD opcode would do in ASM...
Originally posted by TLMB

Custom blocks are allowed, right?


Yes.
Pages: « 1 2 3 4 5 6 7 » Link - Thread Closed
Forum Index - Sunken Ghost Ship - Old Contests & Events - The SMWC Auto Level Contest: FINAL DAY

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