Views: 873,734,465
9 users online:  Atari2.0,  Flagpole1up, JX444444, le4che, OEO6, Shiva619, singlepat, tjb0607,  XenonZed - Guests: 44 - Bots: 74 Users: 48,652 (2,406 active)
Latest: Snouki
Not logged in.
Object Sequences
Forum Index - Sunken Ghost Ship - Forum Graveyard - Super Mario RPG - Object Sequences
Pages: « 1 » Link
So yeah, I decided to test out the object sequences just to see what they all were, and to tell you guys what they are.

Note: this was tested with a Goomba. Results may vary depending on the enemy.

0 - Runs away, then comes back facing backwards, and uses Gunk Ball and glitches up the game. This one's quite weird...
1 - Nothing, I believe.
2 - Enemy pauses for a second or two. Good for making delays in battlescripts.
3 - The enemy's current death animation, as determined by its sprite behaviour.
4 - Does enemy's recoil animation 3 times.
5 - Same as 1?
6 - Does enemy's recoil animation once.
7 - Water spout sprite appears above the enemy. I think this one was used by Belome when he clones a character.
8 - Boomer turns red
9 - Boomer turns blue

And I believe the rest of them are nothing. Please tell me if any of you guys find anything new within sequences 10-255.

Hope this helps!!

I don't even know what I'm actually doing anymore... will I ever finish a hack?
Thank you. This is useful!
Peace!Layout by Erik557 & LDA.
Thank you!

I believe 3 is the same for all enemies and 7 i think they do their attack or cast animation as well.
Pages: « 1 » Link
Forum Index - Sunken Ghost Ship - Forum Graveyard - Super Mario RPG - Object Sequences

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2021 - SMW Central
Legal Information - Privacy Policy - Link To Us


Follow Us On

  • YouTube
  • Twitch
  • Twitter


  • Super Mario Bros. X Community
  • Mario Fan Games Galaxy
  • sm64romhacks