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Tip: Use this patch to fix the bug where editing the upper right 8x8 tile of the sideways walking Koopa Troopa in GFX01 makes the coin sparkles look glitchy.Not logged in.
Object Sequences
Forum Index - Sunken Ghost Ship - Forum Graveyard - Super Mario RPG - Object Sequences
Pages: « 1 »
So yeah, I decided to test out the object sequences just to see what they all were, and to tell you guys what they are.

Note: this was tested with a Goomba. Results may vary depending on the enemy.

0 - Runs away, then comes back facing backwards, and uses Gunk Ball and glitches up the game. This one's quite weird...
1 - Nothing, I believe.
2 - Enemy pauses for a second or two. Good for making delays in battlescripts.
3 - The enemy's current death animation, as determined by its sprite behaviour.
4 - Does enemy's recoil animation 3 times.
5 - Same as 1?
6 - Does enemy's recoil animation once.
7 - Water spout sprite appears above the enemy. I think this one was used by Belome when he clones a character.
8 - Boomer turns red
9 - Boomer turns blue

And I believe the rest of them are nothing. Please tell me if any of you guys find anything new within sequences 10-255.

Hope this helps!!

--------------------
I don't even know what I'm actually doing anymore... will I ever finish a hack?
Thank you. This is useful!
Peace!Layout by Erik557 & LDA.
Thank you!








I believe 3 is the same for all enemies and 7 i think they do their attack or cast animation as well.
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Forum Index - Sunken Ghost Ship - Forum Graveyard - Super Mario RPG - Object Sequences

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