Banner
Views: 844,238,728
Time:
19 users online: bandicoot, chickaDEE Magazine, DPBOX, Earthling, Green Jerry, Haithius, Hat Kid, Infinity, JonnyManjiro, JupiHornet, KaidenThelens,  KevinM, Miscalc, Mogu94, Rogazmo, ryukunai32, Second, shane, Sonck's entertainment - Guests: 75 - Bots: 73 Users: 46,405 (2,770 active)
Latest: Peary
Tip: A power-up is most useful to a player shortly after the midway point.Not logged in.
WIP super hard bros
Forum Index - SMW Hacking - Works in Progress - Kaizo Hacks - WIP super hard bros
Pages: « 1 »
I am making a kaizo style hack called super hard bros, let me know what you think (only yoishis island 1 is changed and the overworld is the same, but more will be changed later)
http://www.mediafire.com/download/hml2lj6e8alqwi7/Super_hard_bros.ips
None of the Bullet Bills at the beginning and in the following parts were very threatening, and there was one part with a bunch of haphazardly placed Hammer Bros. You can only have one at a time per screen or else the sprite tile doesn't appear, unless you use SA-1.
I got the feeling that things were being haphazardly placed rather than arranged in a meaningful, strategic way to deliberately hinder progress. The general aesthetics were lacking (cut-off pipes and 2x2 floating Munchers strewn about) and the end killed me.

--------------------
Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
Pages: « 1 »
Forum Index - SMW Hacking - Works in Progress - Kaizo Hacks - WIP super hard bros

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy