Hi guys. This time I'm pretty happy to bring a new tool for the SMW Hacking: SpriteTip. This tool lets you extract all custom sprite's tile data and makes them display correctly on Lunar Magic like any vanilla sprite!
What does this means?
- You don't have to insert custom sprites manually! Just go to "Add sprites" window then select "Custom Collection of Sprites" tab.
- You finally will be able to view your custom sprite in the level editor correctly! No more hovering it to see the number and looking on the sprite list.
- You won't have to worry about positioning and/or sprite size. From 8x8 to 96x96, mosts sprites will display correctly on Lunar Magic, including align for sprites like Venus from SMB3.
- You won't suffer anymore from guessing if the sprite will ever look correctly in game due of wrong SP1-SP4 or palette!
...And much more!
various screenshots with before - after SpriteTip:
(Images from my first hack, Touhou Mario 2 and K-16)
And now you ask: Do I have to set each tile manually or something? No! SpriteTip does all for you! The only thing you have to do is create a (optiona) .txt file with the sprite names and/or description. That's all. If you don't specify one, the sprites will still appear, but will hold the "Unnamed sprite" name, like on this screenshot:
I hope with this tool, SMW Hacking get easier and more fun for everyone. Custom Sprites are something really great, but I feel the insertion method was still one of the things that was really needing some improvement, even if most people didn't even notice because, probably, something like this wouldn't get released ever...
Anyway, time for huge download link: