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Colossus PRE-ALPHA of 8 worlds released (NO, THIS IS NOT A TROLL!)
Forum Index - Sunken Ghost Ship - C3 Museum - Winter 2014 - Colossus PRE-ALPHA of 8 worlds released (NO, THIS IS NOT A TROLL!)
Pages: « 1 » Link
You're now about to see my greatest reveal yet.
Brace yourselves.


After careful consideration, I've decided that it's official.
I'm releasing the unstable pre-alpha version of Colossus for testing purposes.
Get it here.


See here for more info/past milestones.

Due to the relative slowdown of Colossus, progress on it has dwindled significantly. After the recent lack of activity in my first C3 thread, I decided it would finally be time to release something huge, as in almost a year's worth of experimentation.

Back in January, there was no goal, and it was just mainly testing a new base ROM. Shortly after, it became a full-blown chocolate hack, using every possible gimmick I could discover.



Deep into the hack, progress slowed down, though I made a few more tweaks and solidified 8 worlds, that should all be playable. However, what to do for World 9 is unknown (if it should be scrapped to save time or be replaced by a smaller world). Recently, I also added in new custom graphics to spice up some of the blander levels.
See some examples right now.


As it stands right now, counting these two, sixty screenshots of this behemoth have been taken in all.

Due to a slow development cycle, the prealpha is here to be tested. While I want a very hard romhack, I have already made some attempts to curb the difficulty, though you guys can now provide even more help. If for some reason the patch doesn't work (as I have been trying to lock it to try to ward off potential plagiarism), say so immediately and I'll replace it.
If you have any questions to ask, do so here, as the pre-alpha could be a rather unstable build.

While this hack is compatible on all major emulators, setting the per2exec on ZSNES to 150 may be useful to help hacks like this one run faster. Go to my user profile for more info.

Good luck, and get ready for the ride of your lives!
Damn, this looks pretty good.
The fuck's going on in the 4th picture thooooo?

--------------------
yes
If you're referring to the castle with the nets, those continually disappear and reappear so you have to keep hopping from one solid net to the next one to appear.

There are actually quite a few gimmicks that'll get that kind of reaction.
First Impressions so far:

I understand that you were inspired by Rise to the Challenge, Luigi's Adventure and probably a few others with regards to difficulty and ideas taken, but have you ever thought of what made those ideas seen in your inspirations work for them at a more fundamental level? Not every idea that worked for those hacks may work for your own, and the stages that I played suggested that. (To be edited later)

A non-linear overworld, nice, though I must ask that you should try emphasize the switch palace blocks more in certain worlds where the switches are to show clues where they are. Though I can also suggest in addition is that you try a "sequential rainbow" approach to it (Red -> Yellow -> Green -> Blue). Merely explaining it from a certain level doesn't do it that much justice.


(TBC)

--------------------
On Pixel Art Requests: I generally do not accept work unless I either have the time, if I see your project worth my time to contribute towards, and that is usually me doing the approaching to you on that.
-I also do not accept speculative work as I do have various art I made on-hand with me.
-I am more receptive to equivalent exchange of resources in which case, you can DM me wherever I have an active presence on for the details.
-Other times I'm availible for your project is C3 request threads I may run.




hi ave new idea for you you cant change your overworld for your hack Colossus is smb3 overworld is my idea
Originally posted by gab85
hi ave new idea for you you cant change your overworld for your hack Colossus is smb3 overworld is my idea


What are you even trying to say?
Originally posted by levelengine
Originally posted by gab85
hi ave new idea for you you cant change your overworld for your hack Colossus is smb3 overworld is my idea


What are you even trying to say?
is world map from super mario world
Yes, it's from SMW. This is a SMW hack.
Pages: « 1 » Link
Forum Index - Sunken Ghost Ship - C3 Museum - Winter 2014 - Colossus PRE-ALPHA of 8 worlds released (NO, THIS IS NOT A TROLL!)

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