Plot: "Mario was on his way to Princess's Castle, when suddenly feels like his memories were gradually lost, until a time when he could not remember any recent memory. Mario could not understand what was happening, and when Mario arrives at the castle, it was closed, and Mario worried. Here our adventure begins..."
I sortof like what I see. I am glad nothing feels empty, which is a really good thing.
When I started hacking years ago, my levels were always linear, then, i realized that a full hack shouldn't be made of linear levels instead of open-world levels. My first try of a open level was a empty, boring and gigantic desert level. when I imported that, i had the feel of lack of exploration, and since that, i have been practicing to make every spot worth to explore.
Beautiful Work, I like the textures you chose for your levels , the hud looks very good, and it seems that its level design is very well done. I hope to see more of your work in the future , because it looks really awesome, continue the good work .
While I was making the second main level, Bob-omb Desert, i didn't noticed that the "Desert Objects" 0x0C Bank was separated from "King bob-omb Boss" bank. Is there any way to atleast make the pokey appear in the "king bob-omb boss"?
While I was making the second main level, Bob-omb Desert, i didn't noticed that the "Desert Objects" 0x0C Bank was separated from "King bob-omb Boss" bank. Is there any way to atleast make the pokey appear in the "king bob-omb boss"?
requires some hex editing, but it surely is possible. i would do it for you, if you send me the rom. you wont be able to reimport your level afterwards. (unless youve applied more objects patch 2 and tell me an useless, globally available, model, then you can reimport as often as you want)
While I was making the second main level, Bob-omb Desert, i didn't noticed that the "Desert Objects" 0x0C Bank was separated from "King bob-omb Boss" bank. Is there any way to atleast make the pokey appear in the "king bob-omb boss"?
requires some hex editing, but it surely is possible. i would do it for you, if you send me the rom. you wont be able to reimport your level afterwards. (unless youve applied more objects patch 2 and tell me an useless, globally available, model, then you can reimport as often as you want)
I have not finished modeling the level, and my rom has applied the more objects patch 2. (And why the f*** the rom size is 131 MB?) I always add the objects in paralell while modeling the level.
While I was making the second main level, Bob-omb Desert, i didn't noticed that the "Desert Objects" 0x0C Bank was separated from "King bob-omb Boss" bank. Is there any way to atleast make the pokey appear in the "king bob-omb boss"?
requires some hex editing, but it surely is possible. i would do it for you, if you send me the rom. you wont be able to reimport your level afterwards. (unless youve applied more objects patch 2 and tell me an useless, globally available, model, then you can reimport as often as you want)
I have not finished modeling the level, and my rom has applied the more objects patch 2. (And why the f*** the rom size is 131 MB?) I always add the objects in paralell while modeling the level.
PD: An useless, globally availiable model?
likewise, palm trees are pretty useless
also, i could probably correct that 131mb romsize of yours...lol (what the fuck u doin?)
While I was making the second main level, Bob-omb Desert, i didn't noticed that the "Desert Objects" 0x0C Bank was separated from "King bob-omb Boss" bank. Is there any way to atleast make the pokey appear in the "king bob-omb boss"?
requires some hex editing, but it surely is possible. i would do it for you, if you send me the rom. you wont be able to reimport your level afterwards. (unless youve applied more objects patch 2 and tell me an useless, globally available, model, then you can reimport as often as you want)
I have not finished modeling the level, and my rom has applied the more objects patch 2. (And why the f*** the rom size is 131 MB?) I always add the objects in paralell while modeling the level.
PD: An useless, globally availiable model?
likewise, palm trees are pretty useless
also, i could probably correct that 131mb romsize of yours...lol (what the fuck u doin?)
i'd rather have you send me your rom.
what is a save block? i need one model ID i can replace for the pokey, thats all.
XD I thought that you wanted me to tell you a object for more objects patch 3. Anyway, my internet connection is pretty average uploading things, upload a 131 mb rom would take a whole day for me.
PD: I think i'll never use 0x16 "green pipe" model.
EDIT: WTF its 10 MB in a rar xD i'll send it to you later.
In the last week, I was working on bob-omb desert, but just did an empty and monotonous world, so I discarded it completely and I did a pyramid-inside world, and this is what i got so far:
Also, I updated main post with Stars done and music Links.
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