Language…
15 users online: Alansanchez412,  AmperSam,  Anorakun, Chondontore, edgar, Erik, Got_Breaded, gui, Hinalyte, Koopster, LightAligns, Moltz, Natsuz2, SonicandMarioGames1985, Xulon - Guests: 116 - Bots: 75
Users: 68,346 (2,243 active)
Latest user: letmeseethatdumper

Super Mario: The Lost Dreams [FULL HACK RELEASE][DOWNLOAD]

  Super Mario: The Lost dreams

Plot: "Mario was on his way to Princess's Castle, when suddenly feels like his memories were gradually lost, until a time when he could not remember any recent memory. Mario could not understand what was happening, and when Mario arrives at the castle, it was closed, and Mario worried. Here our adventure begins..."


It's out:

https://www.youtube.com/watch?v=xatRweVRvd4

BPS patch download: Here.

Have fun!!

    See my hack development here!: Super Mario and the missing memories.
I can help you with music if you like and cool welcome back to hacking. Here re some names that are needed for the courses you want a name for.

Course 12 Dusty Mountain

Course 15 Sweet Alpha Ruins
  
Originally posted by mosky2000
I can help you with music if you like and cool welcome back to hacking. Here re some names that are needed for the courses you want a name for.

Course 12 Dusty Mountain

Course 15 Sweet Alpha Ruins


I'll have these in mind, Thanks!

PD: Edited main post with screenshots!

    See my hack development here!: Super Mario and the missing memories.
Sounds like this will be a good hack. It's looking really good so far. I like that it's all colorful and looks like lot's of areas to explore.
Looks pretty good from what we can see :P Keep on the good work dude
I don't even give a shit about this website anymore
I sortof like what I see. I am glad nothing feels empty, which is a really good thing.

  
Originally posted by BlackStone187
I sortof like what I see. I am glad nothing feels empty, which is a really good thing.


When I started hacking years ago, my levels were always linear, then, i realized that a full hack shouldn't be made of linear levels instead of open-world levels. My first try of a open level was a empty, boring and gigantic desert level. when I imported that, i had the feel of lack of exploration, and since that, i have been practicing to make every spot worth to explore.

    See my hack development here!: Super Mario and the missing memories.
Beautiful Work, I like the textures you chose for your levels , the hud looks very good, and it seems that its level design is very well done. I hope to see more of your work in the future , because it looks really awesome, continue the good work .
  While I was making the second main level, Bob-omb Desert, i didn't noticed that the "Desert Objects" 0x0C Bank was separated from "King bob-omb Boss" bank. Is there any way to atleast make the pokey appear in the "king bob-omb boss"?

    See my hack development here!: Super Mario and the missing memories.
Originally posted by Mariohacker14
While I was making the second main level, Bob-omb Desert, i didn't noticed that the "Desert Objects" 0x0C Bank was separated from "King bob-omb Boss" bank. Is there any way to atleast make the pokey appear in the "king bob-omb boss"?


requires some hex editing, but it surely is possible. i would do it for you, if you send me the rom. you wont be able to reimport your level afterwards. (unless youve applied more objects patch 2 and tell me an useless, globally available, model, then you can reimport as often as you want)
  
Originally posted by Kazeshin
Originally posted by Mariohacker14
While I was making the second main level, Bob-omb Desert, i didn't noticed that the "Desert Objects" 0x0C Bank was separated from "King bob-omb Boss" bank. Is there any way to atleast make the pokey appear in the "king bob-omb boss"?


requires some hex editing, but it surely is possible. i would do it for you, if you send me the rom. you wont be able to reimport your level afterwards. (unless youve applied more objects patch 2 and tell me an useless, globally available, model, then you can reimport as often as you want)


I have not finished modeling the level, and my rom has applied the more objects patch 2. (And why the f*** the rom size is 131 MB?) I always add the objects in paralell while modeling the level.

PD: An useless, globally availiable model?

    See my hack development here!: Super Mario and the missing memories.
Originally posted by Mariohacker14
Originally posted by Kazeshin
Originally posted by Mariohacker14
While I was making the second main level, Bob-omb Desert, i didn't noticed that the "Desert Objects" 0x0C Bank was separated from "King bob-omb Boss" bank. Is there any way to atleast make the pokey appear in the "king bob-omb boss"?


requires some hex editing, but it surely is possible. i would do it for you, if you send me the rom. you wont be able to reimport your level afterwards. (unless youve applied more objects patch 2 and tell me an useless, globally available, model, then you can reimport as often as you want)


I have not finished modeling the level, and my rom has applied the more objects patch 2. (And why the f*** the rom size is 131 MB?) I always add the objects in paralell while modeling the level.

PD: An useless, globally availiable model?


likewise, palm trees are pretty useless
also, i could probably correct that 131mb romsize of yours...lol (what the fuck u doin?)
  
Originally posted by Kazeshin
Originally posted by Mariohacker14
Originally posted by Kazeshin
Originally posted by Mariohacker14
While I was making the second main level, Bob-omb Desert, i didn't noticed that the "Desert Objects" 0x0C Bank was separated from "King bob-omb Boss" bank. Is there any way to atleast make the pokey appear in the "king bob-omb boss"?


requires some hex editing, but it surely is possible. i would do it for you, if you send me the rom. you wont be able to reimport your level afterwards. (unless youve applied more objects patch 2 and tell me an useless, globally available, model, then you can reimport as often as you want)


I have not finished modeling the level, and my rom has applied the more objects patch 2. (And why the f*** the rom size is 131 MB?) I always add the objects in paralell while modeling the level.

PD: An useless, globally availiable model?


likewise, palm trees are pretty useless
also, i could probably correct that 131mb romsize of yours...lol (what the fuck u doin?)


U think a ppf patch would work?

PD: and for a useless object, a save block.

    See my hack development here!: Super Mario and the missing memories.
Originally posted by Mariohacker14
U think a ppf patch would work?

PD: and for a useless object, a save block.


i'd rather have you send me your rom.
what is a save block? i need one model ID i can replace for the pokey, thats all.
  
Originally posted by Kazeshin
Originally posted by Mariohacker14
U think a ppf patch would work?

PD: and for a useless object, a save block.


i'd rather have you send me your rom.
what is a save block? i need one model ID i can replace for the pokey, thats all.


XD I thought that you wanted me to tell you a object for more objects patch 3. Anyway, my internet connection is pretty average uploading things, upload a 131 mb rom would take a whole day for me.
PD: I think i'll never use 0x16 "green pipe" model.

EDIT: WTF its 10 MB in a rar xD i'll send it to you later.

    See my hack development here!: Super Mario and the missing memories.
  CURRENT UPDATE

In the last week, I was working on bob-omb desert, but just did an empty and monotonous world, so I discarded it completely and I did a pyramid-inside world, and this is what i got so far:





Also, I updated main post with Stars done and music Links.

    See my hack development here!: Super Mario and the missing memories.
Very neat and detailed, also nice fade to black effect. #w{=D}
Originally posted by Mariohacker14

6. Bowsers Course 1 (0%) (Music: Rayman 2 Cave of bad dreams)

I have a .m64 for this song if you want it :)

Also i like that texturing in Bob Omb Pyramid and that sandfall in the back. #ab{:D}
My SM64 Hacks

Super Mario 64 Shining Stars (151-star hack) Release

Shining Stars 2: Mirror Madness
_________________________________________

lol
  
Originally posted by pieordie1
Originally posted by Mariohacker14

6. Bowsers Course 1 (0%) (Music: Rayman 2 Cave of bad dreams)

I have a .m64 for this song if you want it :)

Also i like that texturing in Bob Omb Pyramid and that sandfall in the back. #ab{:D}


60% of the music listed above is imported into the game, i could do a list of the missing songs as requests c:

    See my hack development here!: Super Mario and the missing memories.
For Course 12, I have a MIDI for someone to make it into the .m64 file!

Look for Supermassive Galaxy!
It's in here:
https://sites.google.com/site/vgmusicgoldcoin/home/midis