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[RELEASE] SMWHacking.de Collab
Forum Index - Sunken Ghost Ship - C3 Museum - Winter 2014 - [RELEASE] SMWHacking.de Collab
Pages: « 1 »
The SMWHacking.de Collab is a collaboration hack made in 2014 by a couple of users at the small German ROM hacking community of smwhacking.de.

The hack is short, vanilla in spirit and not all that fancy altogether — our goal was mainly to bring back a bit of activity to the forums, and (after failing to finish a large-scale project) to see if we could get a least a small collaborative project started and finished.

Download




(Hoping this will pass moderation... I've really been out of touch for too long.)


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Nothing that's from Germany could be bad.

Gonna have to give this a go.

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Lol you loosers! I got an account on the site to see the other levels and the progress!

Anyways, this look's really neat. Going to have to play it. Also maybe you should change the name. Like maybe "The SMWHacking.de" or "A SMWHacking.de Collab"


Stuff like that.
Oh, sweet idea. SMWC can't be the only one to not get done some collabs.
The text in the game should have totally been in german though :P

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What a neat little hack. It feels really... german. The graphics are bright and colorful and the levels are all very enjoyable (except for Robju's level, that one is gay). not really. you probably won't get the it unless you're german and have played the hack You did a great job, guys.

Oh, and Markus sucks indeed.
Originally posted by Lazy
(except for Robju's level, that one is gay).

I got the joke even though I'm not German.

Not sure what that says about me.

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Looks quite fancy and interesting. I'll play it in my free time.
Originally posted by Lazy
Oh, and Markus sucks indeed.



I didn't even participate in that!

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Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!
Oh damn now I regret not having participated... :/ It's a neat little Hack worth a look. Even though the community is not the most active around, you managed to get something done in such a short time. I appreciate it a lot! :)

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C3 stuff: http://www.smwcentral.net/?p=viewthread&t=67626 HDMA-Codes and Custom Music included!

1 Island Of Vanilla Feeling: http://www.smwcentral.net/?p=section&a=details&id=5988

MaSeHiHa World 1: http://www.smwcentral.net/?p=section&a=details&id=6055

currently working on: http://www.smwcentral.net/?p=viewthread&t=78239

This collab seems to be pretty well done and I can see a very good use of vanilla resources, I will try your hack someday and give some feedback when I have enough time to play this hack.

Good job!
it definitely looks like a great hack. the screenshots and description reminded me of the "vanilla level design contest," only this one is a much shorter version. i will definitely play this as soon as i can.

the level design and custom palettes are the most interesting things that i can see in the hack so far.

i sure hope this does pass moderation, as this does look promising! #smw{:TUP:}

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Currently: Starting college!
WYE, you should really LP this hack on your channel (to raise awareness for it) It would be cool to also maybe have your thoughts on the levels in the description.
If you failed at finishing a full-size collab, then scaling back your ambitions was a smart move. I hope other teams learn from your example and don't pursue recklessly overambitious projects, especially since overall this was pretty pleasant to play. The only level I didn't enjoy much was Orbital Checkpoint thanks to all those tricky cramped platform jumps, but even there I could see what the author was going for.

One thing I'd criticize is the number of levels that use p-switches, and items in general. Since the total level count is low, I figured it would be easier to regulate their usage, but seeing the superficial way it was used in Maybe Roy's Fort after all the other instances was a little off-putting. Not a huge deal, though.

I feel like the palette in Not Roy's Castle made it hard to distinguish solid and non-solid tiles.

Evergreen Hills's regular exit doesn't move Mario on the overworld, if I recall. I haven't gotten the secret exit, but that might be worth checking too.


But yeah, nice work. One of the highlights for me was seeing how inconspicuously you managed to fit a layer 3 background into What Goes Up. Now that Lunar Magic natively supports layer 3 editing, it's something I'd like to use in future levels.

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Thanks for the comments, everyone! I'm probably speaking on behalf of everyone involved when I say I'm glad this is well received.

Originally posted by Ningamer
WYE, you should really LP this hack on your channel (to raise awareness for it) It would be cool to also maybe have your thoughts on the levels in the description.

I would, but I'm not a good LPer. Whoever wants to can feel more than free to, though.

Originally posted by AxemJinx
If you failed at finishing a full-size collab, then scaling back your ambitions was a smart move. I hope other teams learn from your example and don't pursue recklessly overambitious projects, especially since overall this was pretty pleasant to play.

Thanks a lot! #tb{:)} I appreciate the design feedback as well. I hardly tampered with the levels that were sent in, fixing only the most glaring issues, but if the community ever gets around to making another project, we should probably keep more of an eye on the level design.

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Pages: « 1 »
Forum Index - Sunken Ghost Ship - C3 Museum - Winter 2014 - [RELEASE] SMWHacking.de Collab

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