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The Kaizo Collab! 5/8 Levels done! No Slots Open

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Kaizo

Ok, here is the updated level. This is the last update:
The Start
I start to make my level! I will end it in some days.
@EDIT
My level will be completely vanilla. What map16 pages can I use? I don't know if some of the slots are filled. I use level 10A
Screenshots maybe? That would be nice.
I do not know but it's worth here at all yet everything?
Before post screenshots, can I put the block duplication glitch on my level? It's a simple glitch... not hard.
Sure, it's a kaizo hack after all.
As long as it doesn't break your level completely, I don't see why not.
Originally posted by Darkguii
What map16 pages can I use? I don't know if some of the slots are filled.

Whatever pages that aren't filled.
Originally posted by TheAbusefreakhacker0
I do not know but it's worth here at all yet everything?

Well, yeah. We're more than halfway done, so why give up now?
Originally posted by Darkguii
Before post screenshots, can I put the block duplication glitch on my level? It's a simple glitch... not hard.

Sure, but I need to see a screenshot to see what you're talking about.
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@Kagami Hiiragi
Because SuperAgentYoshi is no longer active.
But you're right, we're almost done anyway
Pardon me; I forgot to post this picture:

Here is the overworld part of the map.
Wow that looks awesome, good work S.R.H.
Hurt blocks on the OW? That's new but IIRC Mario doesn't have hitpoints on the OW.
Legacy custom music
A site with a non-useless dislike button
SMW hacking channel

Originally posted by S.R.H.
Pardon me; I forgot to post this picture:

Here is the overworld part of the map.


Holy crap, thanks for taking my idea suggestion!
@Sokobansolver: Who knows. maybe if mario is big and he walks through a muncher or hurt block, he might be small or powered down in the next level (or maybe even loose a life!)
@S.R.H.

dat palettes and the hurt blocks though...

In all seriousness, it looks really nice, but I'm intrigued on what you're planning to do when you place a level on them. Something I haven't seen, and really nice nonetheless.
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I still have my level laying around. I will try finishing it until next week.
I have to admit, my level is very large, probably will use 4 or more sublevels and will be used several glitches, some simple, some intermediaries.
Originally posted by Darkguii
I have to admit, my level is very large, probably will use 4 or more sublevels and will be used several glitches, some simple, some intermediaries.


It's all good, but use sublevels 40 and upwards. Everything downwards is already used.
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Map16 Pages: 3F, 3, 4, 7, A, 27, 28, 5, 43, 2

Sublevels: 25, 26, 2A, 2B, 27, 28, 2C, 2D, 2F, 30, 31, 32, 33, 2E, 34, 35, 36, 37, 38, 39, 3A

Sprites: 00, 03, 04, 02, 05, 07, 10, 11, 12, 13

ExGFX: 80, 81, 90, 91, 82, 8A, 8B, 8C

Secondary Exits: 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B, C

Sprite Generators: D1

Did I forget something?
Who is going to all the levels together in a Rom?
That would SAY task right?
nope, you got all of them.
That's my job now since he's not here. Also, I only received one level, which isn't enough to compile right now.
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I also submitted my level (where it is.)

Kaizo

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