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[015] Skybreeze Castle [Sublevel 10, Secondary Entrance #40]

Well, it's been a long time since I've posted.

This is a sky/castle level. It is far from finished but here is a little preview. I'm aiming for the level to be more cheerier while less darker.

http://bin.smwcentral.net/u/23136/Preview%2BVLDC.PNG

Feedback would be appreciated.
Updates coming soon. Probably tommorow.

EDIT: New screenshots. Redone the first part. And a new part will be shown.
http://bin.smwcentral.net/u/23136/Preview%2BVLDC2.PNG
http://bin.smwcentral.net/u/23136/Preview%2BVLDC3.PNG

EDIT2: Inside part preview. It's kind of a short part. I wanted for the palettes to be similar in the BG and the FG. This is a darker part than the first one. Opinions?
http://bin.smwcentral.net/u/23136/Preview%2BIVLDC.PNG
http://bin.smwcentral.net/u/23136/Preview%2BIVLDC2.PNG

EDIT3: More previews of the inside part. The level will be playable probably tommorow. Feedback and opinions are always appreciated.
http://bin.smwcentral.net/u/23136/Preview%2BIVLDC3.PNG
http://bin.smwcentral.net/u/23136/Preview%2BIVLDC4.PNG


EDIT4: The level is available for testing. You can find it below this text.

KINDA BIG DOWNLOAD LINK

Feedback is always appreciated. If you find any bugs or glitches, please report them in this thread.
Looks way too claustrophobic. The player has almost no room to move.
Never mind the fact that first Yoshi Coin requires a pretty crazy stunt to pull off. You must not only bullet hop to reach it, but the red Parakoopa must also not be in the way when you get up there (and it usually will be from that position)
I agree. Even if it looks okay easthetically, it's way too cramped. Give the player more space to move around.
Somehow, I've noticed that too, but I wanted to wait for feedback. I've fixed that in Lunar Magic, I'll post some more screenshots later.
Looks much better. Now the player has more space to do anything. You can also make some more obstacles, because Koopas and Chucks are fairly easy to avoid.
your level is looking great so far, Trollope. albeit the dragon coin on the far left at first sight seems impossible to get to, but i was wrong.

the way the castle blocks are arranged, and the overall design of the level does look interesting. from the screenshots, i can tell that bullet bills and chargin' chucks are the main threat of this level. also, this would sure benefit from a custom vanilla background, but you aren't forced to have it.

good luck with your level!
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Thanks for the feedback! Currently I am making an
inside
part of the level. I'll upload screenshots today.
The BG looks way too similar to the FG. Make it darker/lighter to prevent confusion.
Changed the palette of the level. Made the foreground slight darker than background. Level is soon finished!