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[11D] Hostel
Forum Index - Sunken Ghost Ship - Old Contests & Events - The 8th Annual Vanilla Level Design Contest - [11D] Hostel
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uh oh

aran - Graces of Heaven
Deja vu. I just hope the level gets better then on the last contest/collab.
Pretty much deja vu, but try to make the paths much more obvious. It took me about a hour to realise I can climb on some blocks and ride some "platforms".

Called it.


My reaction to this.

Formerly known as nick 139
My YouTube channel
I remember this level from last time and oh boy... what can I say? I do hope you improve from last time as last year's level seemed kind of cruel at certain points though I suppose that is the point of a ghost house. Judging by that single screenshot, it seems like I am going to be sucked back into the hellhole. Oh well, good luck on designing this level at the very least.
I think this is by far the best level of the VLDC!

<9000/100 points

Those last two screenshots legit don't show anything.
The first screenshot has a cruel setup. It's very easy to get hurt at this height.
I can't get over the feeling that something is missing. The last two screen shots especially.


It should be "Flames" cause it makes more sense.

Other than that, I hope this remake is better than the original.
I have nothing else to say now. Huh...
there is literally no difference, unless you want to be a prick about slight connotation

this "remake" will definitely be better
So I was looking at screenshots of Into Blue Valley, and I'm wondering what you'd think of using layer 3 to add something like a camcorder border around the screen, just as a neat effect. It might be a terrible idea; it's just a random thought I had, and wanted to share before I forget.

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That actually seems neat. I'm not very familiar with Layer 3 though, I think I might end up not doing anything much different with the aesthetics.
Shouldn't you name this Hostel 2?
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Forum Index - Sunken Ghost Ship - Old Contests & Events - The 8th Annual Vanilla Level Design Contest - [11D] Hostel

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