File Name | Bowser's Revenge Demo 3.6X |
Submitted: | 2014-12-28 09:16:22 AM by JoeeyTheDino |
Authors: | JoeeyTheDino |
Demo: | Yes |
Length: | 6 exit(s) |
Difficulty: | Normal |
Description: | This is *yet another* bug fix of Demo 3 of Bowse'rs Revenge. Firstly, no, there is no Demo 1 or Demo 2. Why? Demo 1 is basically kaizo and Demo 2 is just crappy. Hopefully Demo 3.6x*** is all right. Secondly, this is a direct bug fix of Demo 3.6**... heh. Demos 3, 3.5 and 3.6 are no longer available. (DAMN IPS PATCHING!) Finally, yes, this will be continued and not endlessly stuck in Demo mode. TRUST ME. Enjoy! -JoeeyTheDino |
Downloads: | Original Submission Page Permanent Link |
Short one :3
In honor of this hack being short, I'l try to keep my review short as well... not that I have to but whatever.
I gotta say, this started out really nice, unfortunatly, it also went down soon after. The first level was great, I got stuff to explore and look around. The green switch was really swell too. The cave was... ok. That one section where you could get the P-Switch was unnecessary cramped with chucks and bats that suddenly swoop down on me without warning + it looked A LOT like the vanilla version.
The level with the water... I don't even recall, which would mean it didn't leave much of an impression on me .
Lastly the castle. This felt like you ran out of ideas to be honest. Zick-zacking with some blocks, jumping around big blocks with spikes on them and that's basically it. The beginning with the P-switch was the most creative this had to offer.
Now for some screens:
[1][2]First of all, why don't you use backgrounds ? 3 Of your levels didn't have any background nor any other use for layer 2 that would warrand not having a background and even then, you could add some with the new layer 3 features of LM. Either way, those levels aren't that bad, but some backgrounds would make them look even more decent.
[3] You also got the entrance position for the camera wrong twice. Once at the beginning of the green switch and the second time can be seen in the screenshot (forgot which level).
[4] Layer 3 water + Scrolling enabled level = bad. There is a fix patch for this if you really want to keep your level like that.
[5] If I take this coin or hit the question block that appears after pressing the switch, I'm stuck. Unless there is some reset pipe, but I can't recall there being any.
[6] Lastly, a big fuck you to the player if he decides to check the right level first. If you want to keep it like that, make it possible for the player to leave without having to kill himself. The message box is also virtually useless. The information that the doted blocks can be filled is either unnecessary (for I already got them) or doesn't help me not having to kill myself.
At the end, some minor things:
[7][8] Taking this while the P-Switch is still running results in cutoff.
[9] I really hate these pipes. They just don't look good to me
[10] These things don't fade out properly.
At the end of the day, I am for rejection. The levels start out nice but feel rather void without the background. The cave forcing suicide if you haven't gotten the switch yet, and the fast downfall of quality just doesn't sit right with me. If you make the levels more like the early ones, I'm sure the next version will come out better
Difficulty: Easy.
EDIT: Some tags would be nice too.
+1'd
Wakana <-- ~~200 Points~~
Everest
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400 animes completed ✓
6000 episodes completed ✓
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... what even am I doing with my life?