Hey, so i'm back with my brand new theme for VLDC. It's a haunted theme, and it's where Mario explores a haunted Mansion filled with treasures. Can Mario get to the end and find that Mystic Orb and become rich?
The area was going to be pseudo-puzzleish, but I don't want the level to drag on for too long. *CoughHostelCough*
A thing to keep in mind: The higher you go, the more dangerous it becomes. When you go higher up in floors, the theme changes as well.
(This was an inspiration of Monster Manor/Streetpass Mansion in StreetPass Mii Plaza.)
Here, have some screenshots of the first section:
The starting of the level.
Whoa, where did that Chargin' Chuck come from?
Careful you don't run too much, or you'll get a Koopa or Goomba to the face.
Well, that's all for now, but in the meantime, check out the WIP background.
I could brighten the place up a bit with a bit more aesthetics...But not until the level's finished. Comments/Suggestions?
EDIT: YES, I know Spelunking means exploring caves. I couldn't think of anything better at this point.
the aesthetics and palettes are looking great, Falconpunch!
although mario is looking a bit too bright, in my opinion, the background and foreground colors blend together nicely to form a spooky ambiance. but other than that, there's really nothing wrong with it so far so keep it up.
It reminds me of one dark level that used an exanimated lightning effect. Looks really good, I like the dark atmosphere. Your palettes and the extra fog create a dark, spooky effect. Good job!
So... is there going to be a cave to explore in this level?
If not, then why is this level called Spooky "Spelunking" if it has nothing to do with caves?
Saying this again since you didn't read the whole post:
"EDIT: YES, I know Spelunking means exploring caves. I couldn't think of anything better at this point."
Originally posted by mario and luigi
the aesthetics and palettes are looking great, Falconpunch!
although mario is looking a bit too bright, in my opinion, the background and foreground colors blend together nicely to form a spooky ambiance. but other than that, there's really nothing wrong with it so far so keep it up.
expecting more screenshots soon!
Thanks, but Mario's palette can't really be changed since powerup problems.
@Wormer21: You're talking about Stormwood Manor, but thanks!
@SuperAgentYoshi: Huh, I see. Darkest Woods did kinda suck.
That's a good name, but the thing is: It's not a haunted FOREST, it's a haunted MANSION. PLEASE read the first post BEFORE posting so you guys know what i'm going for.
The "CHEATER!!" at the top of the level is to yell at the people who decide to cheat the level by looking in the level in LM. when the hack comes out, it will work as good. (This was inspired from Lynnes saying "LEVEL LOOKER" in his VLDC7 level.
I really like this. As the others have said, the palette work is pretty cool and the concept is nice. I love how you start outside of the mansion, it really sets the mood. About Mario's palette though, I think it's actually best if he sticks out a bit more like does in the screenshots you've shown so far. This is because he should be the center of the player's attention at all times pretty much, you know? Just my two cents, you might disagree.
Minor update, just testing out something for a section of the level.
I kinda worry my level will be too cluttered, so I made sure no level has more than 0D screens in hex. This level you see here has that for a reason.
Too cheery for a supposedly haunted level, imo. This bonus-like FG certainly doesn't go much well with the castle BG, they kinda clash. I think the curtains + brown platforms work well with the environment, though. So yeah, I suggest to keep testing, maybe.
Too cheery for a supposedly haunted level, imo. This bonus-like FG certainly doesn't go much well with the castle BG, they kinda clash. I think the curtains + brown platforms work well with the environment, though. So yeah, I suggest to keep testing, maybe.
Yeah, well here's the thing: The theme of this floor is like a stately mansion, so that's what I was going for with this theme. I can make it darker though to make it more scary.
It could be one of those creepy funhouses filled with spooky scary skeletons Dry Bones. So that checkered ledge doesn't seem too off if you ask me.
Yeah, instead of just going with multiple themes, I COULD make it a haunted funhouse.
It's too bad, I really wanted to go with the themes from Streetpass Mii Plaza's Monster Manor floors. They were Classic, Wooden, Stone, Stately, and Ominous. I then felt like it would be too cluttered and too long if I did this, so i'm going this idea instead.
Too bad the name doesn't fit anymore. How about "Frightening Funhouse"?
I have nothing else to say now. Huh...
Ezel Red Yoshi
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I think the name is fine. I think you can make the ground palette out of dark, yet colourful palette (dark pale greens, blues, etc.). It would look like a dark, abandoned house. Looks good so far.
Trying out a few things. The canvasses will be in for sure, but i'm trying out a bunch of other things first:
I think I got a good start on this. I need to find a good tile for the corners of the ledges. I could also probably change the edge of that canvass tile a little bit so it would look better with the left/right edge but that'd probably break the rules...
Opinions?
I have nothing else to say now. Huh...
Ezel Red Yoshi
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Location: Poland
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I think you can extend the shading to prevent this cutoff, but I dunno how it would look. The rest looks good, but somehow I think the coloured BG blocks should be a bit darker.
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