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Tip: Avoid making large, flat, boring stretches of land. Vary up the architecture and spritework in your levels.Not logged in.
[DEAD] 2-8: The Flowery Haunted Fortress
Forum Index - Events - Collaboration Projects - SMWC Island - [DEAD] 2-8: The Flowery Haunted Fortress
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For now, here's the screenshot of the first section of this level, which took place in the garden (outside area)
It's always neat to see more palettes used with the flower garden tileset, considering the original game only used one palette with those if I'm not mistaken.

Very interested to see where this one ends up going.


My Let's Play channel (Current LP: Final Fantasy VI, MegaMari)
Actually, in the original game, it uses two different palettes for flower garden
Here is one more screenshot just to show you that this level is progressing

Thanks for keeping this thread updated. Nice use of the flower tileset so far - hopefully you can keep that up throughout.
Right now I 'm still working on the level but no worries, I will try to post some screenshots soon after major progress are made :)
Hello friend, any updates on this? Thank you.

Yes, here it is.
Re-doing the first part of the level since I think this looks better than the old version
(already halfway done throughout the first part of the lvl)

Good stuff, thanks for the update.

Just saying that progress is still being made in my level. though I'm cannot upload screenshots as of now because my Internet connection is rather unstable. I'll upload some new screenshots once the problem is fixed
My Internet connection is fixed now. I should be able to upload some new screenshots of the level once the next section is fully polished. :)
Awesome, can't wait to see!

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Forum Index - Events - Collaboration Projects - SMWC Island - [DEAD] 2-8: The Flowery Haunted Fortress

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