If you want maybe just fiddle a little more with some colors to add to the background. Maybe a very very dark blue that can be in a gradient pattern or something. But it's whatever you want, I still think it looks pretty decent ¯\_(ツ)_/¯
Neat, I always like it when people use underused tiles to create new stuff. I have no idea how you made these tree branches, but they look great. I love the new line guide stopper, too. Dunno how I feel about the water in the background though; there's something about it that feels a bit off.
Man this name of level sucvks Valley of Bowser 3!You can name it Valley of Myst!
...what the hell is "sucvks"? Also it doesn't matter what they name their levels. Most of the time the people entering this contest don't give a shit about the level name because it isn't necessary at all. Aside from that, why Valley of the Myst? If you're gonna start looking into naming a level based on the single screenshot of its current appearance. It doesn't have the appearance of a valley at all. Also, what the hell is myst? You know that's not a real word, right? Though I do like this definition of it. Aside from it constantly be referred to as a game.
I finished the general design of the level, check it out.
Level starts out as a basic athletic level in the trees with ninji's, fuzzballs, moving platforms, and line-guided ropes. I'm focusing on fun and different level design here, so you can see that I didn't totally overdo it with aethsetics.
The second part (which is hardly a part considering it's three screens) is a short vertical segment where you descend down the interior of the tree, where wooden spikes and falling platforms are introduced.
The third section takes place on the forest floor (still needs an aesthetic rework), and is where things start to heat up. It consists of fast paced jumping action over the pits of spike, and combined with the two types of platforms and the line-guided fuzzies it is both challenging and fun.