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[113] VALLEY OF BOWSER 3
Forum Index - Sunken Ghost Ship - Old Contests & Events - The 8th Annual Vanilla Level Design Contest - [113] VALLEY OF BOWSER 3
Pages: « 1 2 »

Everyone is doing factory levels, so I decided to do something a touch different. It looks bland, but I suppose it works.
I don't really think it looks bland at all, rather it's the way you used simplicity to create something with complexity that really shows off your talent.




I agree, it doesn't really look bland. The layer 2 tiles do a nice effect IMO. Good work.
Look out! There are super sneaky Ninji hiding against the black background here...

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Originally posted by allowiscous
It looks bland, but I suppose it works.


If you want maybe just fiddle a little more with some colors to add to the background. Maybe a very very dark blue that can be in a gradient pattern or something. But it's whatever you want, I still think it looks pretty decent ¯\_(ツ)_/¯

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I think that I've fixed the issue by making it a bit cheerier.

What do you guys think? The islands are on layer 3 and scroll different than the bg, it looks pretty good.
Originally posted by allowiscous
The islands are on layer 3


How are you doing that on vanilla? I mean I have the newest Lunar Magic and I went to the bypass setting and all I see is the Horizontal/Vertical scroll, I don't see a change of layer 3 graphics.

Nice screenshots nevertheless.
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The editor is on the overworld editor. It uses a graphics file to save the tilemap data.
Eh, I preferred the first type of the style better cause I didn't see any problem with it. What issue, exactly? It seems fine to me. If it ain't broke, don't fix it, y'know?

How did you do the cut-in to the tree? It sounds impossible to do without manually editing it.

Pretty cool aesthetics, nevertheless. *Sob* They're better than mine ;_;
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Originally posted by allowiscous
The editor is on the overworld editor. It uses a graphics file to save the tilemap data.


Is there any tutorials for this
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I like what you did
however it's still whatever you want to do your hack


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Neat, I always like it when people use underused tiles to create new stuff. I have no idea how you made these tree branches, but they look great. I love the new line guide stopper, too. Dunno how I feel about the water in the background though; there's something about it that feels a bit off.

Either way, looking forward to this!
Originally posted by Lazy
I have no idea how you made these tree branches, but they look great

have you ever played smw
http://www.mariowiki.com/images/0/0a/Forest1.PNG


E: ddddd you're talking about the ones mario can stand on
just ignore that (they kinda look like ghost house tiles but idk).


ANYWAY that sea/island BG looks really nice, don't mind fp's bonkers logic.

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Originally posted by Magiluigi
have you ever played smw

Yes, have you played SMW? You know, he means the branches where you can stay at the top of them. ;)

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Okay, my layout looks ugly.
The branches are a combination of rope tiles (from GFX16) and the chain fence.
Man this name of level sucvks Valley of Bowser 3!You can name it Valley of Myst!

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Originally posted by DanielGolosneanu10
Man this name of level sucvks Valley of Bowser 3!You can name it Valley of Myst!


...what the hell is "sucvks"? Also it doesn't matter what they name their levels. Most of the time the people entering this contest don't give a shit about the level name because it isn't necessary at all. Aside from that, why Valley of the Myst? If you're gonna start looking into naming a level based on the single screenshot of its current appearance. It doesn't have the appearance of a valley at all. Also, what the hell is myst? You know that's not a real word, right? Though I do like this definition of it. Aside from it constantly be referred to as a game.
Heh,the thread is called Valley of Bowser 3 because that's what level 113 was originally called and I haven't gotten around to changing the name yet.
I finished the general design of the level, check it out.

Level starts out as a basic athletic level in the trees with ninji's, fuzzballs, moving platforms, and line-guided ropes. I'm focusing on fun and different level design here, so you can see that I didn't totally overdo it with aethsetics.

The second part (which is hardly a part considering it's three screens) is a short vertical segment where you descend down the interior of the tree, where wooden spikes and falling platforms are introduced.

The third section takes place on the forest floor (still needs an aesthetic rework), and is where things start to heat up. It consists of fast paced jumping action over the pits of spike, and combined with the two types of platforms and the line-guided fuzzies it is both challenging and fun.

thoughts?
I like athletic levels, this is going to be fun. Looks good so far.
Pages: « 1 2 »
Forum Index - Sunken Ghost Ship - Old Contests & Events - The 8th Annual Vanilla Level Design Contest - [113] VALLEY OF BOWSER 3

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