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[11F] btw this now has a name (ips in last post)
Forum Index - Sunken Ghost Ship - Old Contests & Events - The 8th Annual Vanilla Level Design Contest - [11F] btw this now has a name (ips in last post)
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I'm currently testing out aesthetics. I think this set up is pretty nice, but it's still lacking a lot of stuff. The palette might be changed a bit.

As for the how the level design will play out... I'm not entirely sure yet. I have a few neat tricks from my canceled vanilla hack that I think I may use.
Man, the aesthetics sure look really sexy! I like what you've managed to do with SMW's GFX.

Speaking of which, how did you manage to do that slope? I'm not very familiar with SMW's GFX at this point so I'm curious.
The diagonal part of the slope is made of a tile from GFX 19 (Used in the hill and leafy forest bgs). The rest of it is made entirely up by sprite graphics- the carrot platforms (including the slope one) and mega mole, actually.
Looks pretty good visual-wise. A few things don't quite work out though imo.

First of I'm not a fan of the ground palette. That grey/light blue doesn't really work together with any other color in the screenshot in my opinion.

The ground in the BG also looks quite weird. It's got like a green to brown gradient that doesn't look to great.

And the last thing I noticed is that the sand looks kind of out of place since it doesn't have an outline. Of course that's pretty much unfixable (while keeping it decent looking) so I would honestly just suggest finding a replacement for it. Up to you though.

Just a few suggestions, good luck with your level.
Personally I really like the sand without the outlines. It looks as if it's almost glowing when set against the clouds imo.
Well, I just like having consistent outlines. I haven't seen it in motion though and it's your decision #tb{:j}
Great aesthetics! The background and its palette is very well done. That cloud looks quite YI-like. Good work! It's pretty creative to create a tileset out of sprite graphics.
Great gfx use,How you made that yi-styled cloud?
GFX very varied, I liked it! And surely has much chance of being one of the best. Good job!


My Ports

I did some major changes to the palette, added a dirt pattern for the boring ground, added a lot of usable decoartions, and crammed everything onto one ExGFX file. I think I may be finished with the aesthetics, though I might still do more modifications to the palette. At least it's looking bright and cheerful, as I wanted it to #tb{:)}. Hopefully this isn't too cluttered.

Originally posted by bandicoot
Great gfx use,How you made that yi-styled cloud

It uses tiles from the castle destruction sequence. I think you can find them in GFX2C. If not, 2D.
2B is Layer 3 GFX, not cutscene stuff.

I like how it's coming out, but what's the point of those bubbles?
The bubbles are for decorative purposes, just to add more colour to the level.
I really like seeing new FGs built out of SMW graphics. Nice job so far!

There's something I noticed with the lower grass part just above the dirt. It's a little too repetitive in pattern. I would flip an 8x8 tile in the grass to reduce visual repetition. It's very minor, but for some reason it bugs me #tb{>:(}

Either way, I'd love to see what the finished product looks like!
Woah, now it looks much better. It looks really cheery and colourful. Nice decoration too.

That dirt pattern is from the castle bricks, they used similar spots in SMW.
This looks a lot nicer now. I really like all the details given, especially your pallet. It's cheerful.


I'm about halfway done designing this level. The rope platforms are conveyors.
I don't really know about the palette of the ropes
My YouTube Channel
Best SMW Hacks Compilation
There's not much I can really do with them since I lack palette space. It is possible to take their graphics, recolour them, and ExAnimate the newly recoloured tiles, but I'm not interested in doing that and end up wasting an ExGFX file.
The ropes fit just fine in my opinion. Bright and lively, like the rest of the level. Keep it up!
Layout by Mirann <3

I'm probably retired tbh
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Forum Index - Sunken Ghost Ship - Old Contests & Events - The 8th Annual Vanilla Level Design Contest - [11F] btw this now has a name (ips in last post)

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