VLDC #13 ends in
Views: 995,324,802
17 users online: alvinluis, AnEvilGhost, ASSATAKKU, Children's Digest 1950-2009, CircleFriendo, crfleo, DPhoenix29, Dr. Gaspacho, EvanEMV, Exile051, Pink Gold Peach, Pseudo, Retr0_Dave, SMWizard, Storm Kyleis, Takaizo, UTF - Guests: 66 - Bots: 133 Users: 54,555 (2,064 active)
Latest: Skippy1479
Tip: Apply the Counterbreak UberASM form to reset your powerup/Yoshi status in order to avoid bringing them over from previous levels.
Not logged in.
[number] - Purple Pyre (demo patch ready for testing)
Forum Index - Sunken Ghost Ship - Old Contests & Events - The 8th Annual Vanilla Level Design Contest - [number] - Purple Pyre (demo patch ready for testing)
Pages: « 1 » Link

It's like a cave forest castle I guess? There's an emphasis on climbing stuff and swimming through stuff. Fishin' Boo will be there. I don't know what else to say about it at this point.

This looks pretty interesting, keep it up
My YouTube Channel
Best SMW Hacks Compilation
I really love what you are doing and the colors go together nicely. Keep up the fabulous work :) I'd love to see more screenshots on your work as your progress!!

Nice atmosphere. So far it looks pretty interesting, keep up the good work.

Instant difficulty, just add fishin boo

What kind of not-purple bonus room is this

Nice work here. You mixed FG and BG tilesets very well, and that makes your level quite original.
You surely have a lot of inspiration, well done!
Oh, I hate Fishin' Boo. I hope this one will be good. You're doing it well so far, good job.

Small question, is that small section under water? I think it would be a bit tough to avoid a forced hit if it'd be without vertical scrolling. I may be wrong though.

Anyway, good work.
I like the interlacing of the ghost house floor with the cave floor. It's done in such a way that it doesn't detract from the level quality, yet it adds a rather creepy atmosphere. I should probably add that I think the Fishin' Boo is one of the most annoying and unpredictable sprites in the game, but it seems like you've taken that into consideration with your design, so good work there.
Here's a demo patch for testing. I don't know if I should make it longer or not; right now it ends at the end of the fishing boo room. Too short? Too hard? Too easy? Feedback would be appreciated. There's a secret exit as well so keep a look out for it.

Levels used: 105, 1CB, BC, BB

Pages: « 1 » Link
Forum Index - Sunken Ghost Ship - Old Contests & Events - The 8th Annual Vanilla Level Design Contest - [number] - Purple Pyre (demo patch ready for testing)

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2022 - SMW Central
Legal Information - Privacy Policy - Link To Us


Follow Us On

  • YouTube
  • Twitch
  • Twitter


  • Super Mario Bros. X Community
  • Mario Fan Games Galaxy
  • sm64romhacks