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Tip: When you're about to release your hack, make a patch first, patch it to a clean ROM, and then test that. This way, you are testing both the hack AND the patch.Not logged in.
Mario can't walk (exactly what it says on the tin)
Forum Index - SMW Hacking - Works in Progress - Kaizo Hacks - Mario can't walk (exactly what it says on the tin)
Pages: « 1 2 »

Since I'm using the no OW patch, I have to display the level name at the start.

Still trying to decide the level order. The levels will probably be about SMB3 length. If I do that, then maybe I won't split content into a sequel.

Mario can't walk on slopes this time.

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
Nice to see you could fix that slope issue that was bugging you for once. The levels are looking smooth as always, so I can't wait for more from this hack.
Wow, what a brilliantly creative idea for a hack! Also, I personally like the idea of this being released as more of a non-kaizo hack, mainly because I am terrible at kaizo difficulty.

I'm juggling a number of (more fun) different things right now such that I don't feel like I have enough time to feel like thinking of ideas, yet at the same time I don't really wanna see the concept die. So IDK what I want to do with this hack ATM.

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
I have no more desire to work on this hack. Screw it.
I want to let go of anything at all that I am less than "excited" about.

--------------------
Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
Pages: « 1 2 »
Forum Index - SMW Hacking - Works in Progress - Kaizo Hacks - Mario can't walk (exactly what it says on the tin)

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