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Signs Are Useless
Forum Index - Sunken Ghost Ship - Old Contests & Events - The 8th Annual Vanilla Level Design Contest - Signs Are Useless
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EDIT: Changed the palettes, I'm now trying something else entirely:


I was originally going to do a darker level, though I have made a lot of those already, and using dull palettes to try and establish a great desert atmosphere last contest somehow got me in 62nd, which was absurd.

Essentially, most of this level take place high in the air, and there are some water setups.

It's a work in progress, and I'm not sure about the palettes just yet. And oh, it ain't stolen.
Nice work, Levelengine. This looks good, like, real good. I love the palette for the dirt pillar/platform. It looks very earthy and rich. The faded blacks on the cannons are very eye pleasing as well. The design itself is looking promising as well!
Looks like you've got a lot going on in the level. I think it looks promising!

--------------------
Oh, it is so on.
The use of vanilla here is very rich: seeing lots of different elements sure is nice. Keep up the good work.

Oh also you may want to fix the sillyness of the bullet bill shooter here in the bottom right, since the bullet goes under the FG for a moment:
I'm happy with the comments.

But yeah, this happens sometimes as that's how I had designed the level. At least that one won't hit you going in that direction.
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Forum Index - Sunken Ghost Ship - Old Contests & Events - The 8th Annual Vanilla Level Design Contest - Signs Are Useless

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