Okay, I'm not that sure that this belongs in this forum or the Basic SMW hacking forum, but here goes anyway.
I just started to make a vertical level with a bunch of tiles that have layer priority enabled (I use this for the snow levels in my hack, this one happens to have snow in it), but when I began to test the level, I noticed that the player and sprites still aren't partially hidden by the ground tiles, in other words, it seems like enabling layer priority on a vertical level can't be done.
If I'm wrong, and there is possibly an address I can change in a hex editor to fix this problem, could someone let me know, please?
Thanks in advance as always.

I just started to make a vertical level with a bunch of tiles that have layer priority enabled (I use this for the snow levels in my hack, this one happens to have snow in it), but when I began to test the level, I noticed that the player and sprites still aren't partially hidden by the ground tiles, in other words, it seems like enabling layer priority on a vertical level can't be done.
If I'm wrong, and there is possibly an address I can change in a hex editor to fix this problem, could someone let me know, please?
Thanks in advance as always.
