Alright, I have read all of your suggestions on this thread. A lot of them I took into consideration, and changed on Rosalina. However, I didn't want to bump my thread again without providing content. I'm really sorry its been so long, but I'm incredibly busy with my life, and I don't have enough to time to do everything that I want. I have also read the feedback, and I'm really glad a lot of people like this idea! Thank you for all of your comments! Nevertheless, I finally have an update to show you!
First here is a new video of what I have done.
NOTE: This may or may not be a final level, it was more a less a level to showoff the grass tilesets I drew/ test them.
Originally posted by Mouth suggestions
You should make the mouth not as red, or remove it completely
A few comments said something similar to that, and I agree with them. I have changed her mouth colour to a darker shade of her skin. What do you think?
The rest of these screens provide a good view of what my main grassland tileset will look like. I drew heavy inspiration from Izuna's grassland tileset. So I tried to draw my own, but with similar styles since I loved the way Izuna did it.
Yes! That is Luma that follows you around! Thanks to Suika Ibuki for coding the sprite. ^.^
Rosalina sliding down the hills.
Rosalina's fire palette, kicking an item animation as well.
Better view of Rosalina's fire palette.
This looks familiar!?! Yes, the Super Mario Bros. 3 Goal section makes a return! Trying to tie in a custom/ smb3 theme to my hack.
Now I know there are a lot of things I need to change, which are:
-Luma follow speed
-Luma floating animation
-Enemies, Coins and Blocks clashing theme
There are a few others, but I'm taking them one step at a time. I'm just using them as a placeholder for now. I hope you enjoy the update, please provide feedback, thank you so much!