Banner
Views: 828,865,064
Time:
25 users online: 7 up,  BlooberryPi, Bowsette9999, Daizo Dee Von, Dan2point5,  Eevee,  Falconpunch, imamelia, Irondill, Knucklesfan, LOLRyan2006 Mario Fan,  Meirdent, miguel, OhMuramatsu, quietmason, Samet Dolu, Sokobansolver, SquidBoy20,  Tahixham,  Thomas, Torchkas, VoxelRoguery, Wariuzzo, WhiteYoshiEgg, YinYarn - Guests: 74 - Bots: 95 Users: 44,410 (2,519 active)
Latest: Samet Dolu
Tip: Don't replace the first two Map 16 FG Pages with ExGFX.Not logged in.
About disassemblies.
Forum Index - Valley of Bowser - Site Questions, Feedback & Bugs - About disassemblies.
Pages: « 1 »
Why are disassemblies allowed to be hosted here or linked to? They are derivative works of the original games and therefore it counts as distributing copyrighted materials. I think it would be smarter if they would be distributed, for example, as scripts that would disassemble the rom, then add comments etc.
Despite this post being for all.log, the explanation is rather similar. Things like this have been pointed out for years actually.
Originally posted by Minimay
I think it would be smarter if they would be distributed, for example, as scripts that would disassemble the rom, then add comments etc.

lol

Ignoring the fact that adding comments like that would be downright insane: it's not possible. Correct* disassemblies aren't generated--they require a great deal of human intervention.

That said, disassemblies aren't any more or less illegal than anything else we host, as stated in the thread. Albeit not a ROM, it's quite simple to assemble a correct* disassembly into a ROM (asar dis.log rom.smc). The copyrighted things that we host here are all derived from ROMs (ripped music, disassemblies, etc), which makes them illegal by proxy if they're not already illegal on their own (this isn't really how it works I don't think).

* "Correct" refers to a disassembly that has data and code properly split up, as generated disassemblies treat the whole ROM as code. In the case of the SNES, it also means that the addressing is correct everywhere, i.e. not having a block of code in 8-bit mode when it executes in 16-bit mode.

--------------------

Warning: Opinions expressed by Lexie or others in this post do not necessarily reflect the views, opinions, or position of Lexie himself on the matter(s) being discussed therein.


Yoshi's Island Disassembly C3 Thread
SPASM - LevelASM for Yoshi's Island!
Yoshi's Island Disassembly Data Dump Wiki
Originally posted by Lexie
it's not possible

What's so impossible with that? The file containing the comments could contain the AXY modes too, I see no problems there.
I think the Sonic 2 hackers do exactly that.

--------------------
<blm> zsnes users are the flatearthers of emulation
Originally posted by Alcaro
Originally posted by Lexie
it's not possible

What's so impossible with that? The file containing the comments could contain the AXY modes too, I see no problems there.

It's mind-numbing and godawful and pointless, then.

--------------------

Warning: Opinions expressed by Lexie or others in this post do not necessarily reflect the views, opinions, or position of Lexie himself on the matter(s) being discussed therein.


Yoshi's Island Disassembly C3 Thread
SPASM - LevelASM for Yoshi's Island!
Yoshi's Island Disassembly Data Dump Wiki
Things like disassemblies are a legal grey area, but for the sake of ease of use we just allow them without any sidesteps. It would also get hard to post parts of disassemblies at that point.
There's really nothing to worry about though. You could reassemble a disassembly if you wanted to, but it's really not worth the effort. It's mostly actual ROMs that are regarded as copyrighted. Assemblies don't include things like graphics-, music- and level-data either.

--------------------
Originally posted by Lexie
Originally posted by Alcaro
Originally posted by Lexie
it's not possible

What's so impossible with that? The file containing the comments could contain the AXY modes too, I see no problems there.

It's mind-numbing and godawful and pointless, then.

Can't argue with that.

Originally posted by Torchkas
Assemblies don't include things like graphics-, music- and level-data either.

Then what are these?
Originally posted by ROM map
$07802D: Level 104
Originally posted by all.log
DATA_07802D:                      .db $20,$00,$09,$00,$04,$0E,$00,$85
.db $78,$00,$2F,$10,$02,$1D,$10,$06
.db $1D,$10,$0B,$1D,$11,$03,$1D,$11
.db $09,$1D,$11,$0D,$1D,$12,$07,$1D
.db $FF

Originally posted by ROM map
$088000: Graphics (compressed)
Originally posted by all.log
.BANK 8
Graphics: .db $E0,$29,$78,$7F,$FE,$AE,$FB,$94
.db $FF,$99,$60,$60,$13,$20,$63,$70
.db $70,$D8,$07,$07,$00,$01,$00,$07
.db $06,$0F,$13,$1F,$0C,$2C,$0C,$1C
.db $27,$0F,$10,$F8,$7E,$00,$3E,$C0
.db $FE,$9C,$3E,$32,$43,$7F,$41,$0B
.db $3E,$22,$E0,$E6,$7E,$FF,$02,$FF
.db $62,$E3,$00,$C1,$23,$80,$11,$C0
.db $C0,$08,$0F,$06,$06,$03,$04,$3F
[insert 16281 more lines of random hex]


A disassembly contains the entire ROM. Some of it is in form of large tables, yes, but it's still there.

--------------------
<blm> zsnes users are the flatearthers of emulation
Oh.

--------------------
Pages: « 1 »
Forum Index - Valley of Bowser - Site Questions, Feedback & Bugs - About disassemblies.

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us


Total queries: 14

Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy