Welp...., I decided to go through with it.
I'm still on the fence whether I'm doing B.O.T.H. or not, but in the meantime, please enjoy Super Zelda Bros!
Story: Bowsanon has kidnapped princess Zeldstool and seized the Tristarforce Power from her.
It is now up to Larnkio and Luinki to rescue the princess and save Mushrule Kingdumb from being plunged into darkness and evil.
Screenshots:
Still need to unfuck those BG palettes and of course, draw a tile for that obviously missing peice.
Another tileset I've began drawing.
Don't worry, I'll get to shading it and making it more detailed.
EDIT: I almost forgot. I would like some opinions on the following image please.
Do you think this may confuse the player too much as to where s/he can or can't land?
Could it possibly be okay if I give the player enough time to grasp the concept in a non-threatening environment before heavy gameplay starts?
More to come. I feel as though starting a thread will get me moving along with it more.
My layout has removed you.
I'm still on the fence whether I'm doing B.O.T.H. or not, but in the meantime, please enjoy Super Zelda Bros!
Story: Bowsanon has kidnapped princess Zeldstool and seized the Tristarforce Power from her.
It is now up to Larnkio and Luinki to rescue the princess and save Mushrule Kingdumb from being plunged into darkness and evil.
Screenshots:
Still need to unfuck those BG palettes and of course, draw a tile for that obviously missing peice.
Another tileset I've began drawing.
Don't worry, I'll get to shading it and making it more detailed.
EDIT: I almost forgot. I would like some opinions on the following image please.
Do you think this may confuse the player too much as to where s/he can or can't land?
Could it possibly be okay if I give the player enough time to grasp the concept in a non-threatening environment before heavy gameplay starts?
More to come. I feel as though starting a thread will get me moving along with it more.
My layout has removed you.