@roberto: I said they were made by hand, meaning I didn't rip them from another game.
@StanTheMackiar: That's a really nice take on the NSMB-styled grasslands. You definitely put some good detail into the bushes too. Have you considered using a darker ground color for walk-through dirt, or a rocky ledge like in NSMBU?
@StanTheMackiar: Wow, Stan. That looks amazing. I don't really have much to complain about... other than the bushes; they look like green balls put on top of other balls.
Also, the white on the grass really bothers me. No idea why.
@S.R.H. I make other style of bushes, but i can't take screenshots, because i formatted my pc and i forgot take security copy of theses, and the brightnessn on the grass, i guess that can't liking to all.
@GeminiRage, Thanks, but i don't make BGs.
Sorry for my poor english
-------------------- Un proyecto en el que estamos trabajando los hackers hispanos, aun quedan lugares!.
I wasn't talking about making a background. I was referring to how in NSMBU, they placed rocky foreground walls with ledges on top of them that the player could either go in front of or walk on top of.
You could add foreground tiles that look and behave similarly to your tileset.
@antimatterhunter: That snowy castle FG is very detailed. The BG on the 2nd screenshot is well made too, but you should add some clouds, because the sky seems kinda blank imo (however that hdma gradient is very smooth!).
@S.R.H, @Ladida. It is my graphic style, when i made the bushes/the grass, i didn't want them look realistic
That's dumb. Just because you don't have a realistic-looking style doesn't mean you're completely unable to make the bushes not look like masses of green bubbles/piles of green rocks .
Anyway, I guess reducing the ammount of balls would make them look more like bushes.