no you don't understand. you see, unless those hills are flat pieces of paper angled weirdly, their shading will never have a gradient like that.
visualize a mountain and think of how the shadows would form on it from the top-left. alternatively, get good at stylizing. don't use attributes that suggest shading when you're trying to simplify your shapes. it won't look good
the style you're going for requires the gradient to be a lot smoother. dither it more (you may need more intermediate colors. it may be best not to dither it by hand), or maybe try an hdma gradient instead of a manual one (it'll save you palette space)
@Z0mbie1337. Its better but the contrast needs to be more apparent with the different shades and tints of green for your hill.
@thesmb3fan, The perspective of the bridge looks horribly out of place for a side-scrolling game. Same with the water background. I suggest you find another graphic or draw your own that can be seen to be an improvement.
-------------------- On Pixel Art Requests: I generally do not accept work unless I either have the time, if I see your project worth my time to contribute towards, and that is usually me doing the approaching to you on that.
-I also do not accept speculative work as I do have various art I made on-hand with me.
-I am more receptive to equivalent exchange of resources in which case, you can DM me wherever I have an active presence on for the details.
-Other times I'm availible for your project is C3 request threads I may run.
My my, that level looks so great, I love the way it's laid out. Such a perfect representation of accurate foreground object placement. Mario Maker level builders need to take notes from this Not-105 level.
I really love the graphics you got here. Bright and cheery! The rocks especially took me aback, you got skillz ma man! Kudos on the grass. Looks amazing. If you were trying to show off a Yoshi Coin you might have made, it's mostly blocked by the status bar sadly.
That looks hella good. And I don't just toss out 'hellas' easily. The palette work is fantastic, if by-the-books, and the texture on the dirt is fantastic. How long did it take you to make that tile nicely, I wonder. There are a number of things that bug me, mainly that the bushes need more depth. Besides that, the slopes look a little off in that they appear lighter than their surroundings and that the shadows the grass cast are inconsistent. There's also some pretty nasty aliasing going on with those rocks.
I prefer the first one too, but it looks very flat because there isn't much contrast. @nathanrayman1998
Damn. I love the palette there, makes me jealous. The graphics itself are pretty nice too, great job. @Dr. Tapeworm