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Original Graphics, Palettes and HDMA Showoff Thread
Forum Index - SMW Hacking - SMW Hacking Help - Graphics & Related Topics - Original Graphics, Palettes and HDMA Showoff Thread
Pages: « 1 220 21 22 23 2450 51 »
Originally posted by Yahochi-1359

What you mean?
If that's a Windows Tileset make the taskbar as well.

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Eh?


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Quest on Full Moon Island 2





Pray for Japan.
Originally posted by Yahochi-1359

I think those dropdown, reload and search buttons are out-of-place here.
Please, SomeGuy712x...
PLEASE!!!!!!!!!
List of my SMWC ranks
My hack:


I improved the hill dithering and changed the ground tiles a bit. I still have to fix some of the banding

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;D




no you don't understand. you see, unless those hills are flat pieces of paper angled weirdly, their shading will never have a gradient like that.
visualize a mountain and think of how the shadows would form on it from the top-left. alternatively, get good at stylizing. don't use attributes that suggest shading when you're trying to simplify your shapes. it won't look good

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Basically having shading on the mountains is fine, you just can't draw it as horizontal lines because that's not what shading looks like.

allow shy guy emojis in post footers you cowards!
the style you're going for requires the gradient to be a lot smoother. dither it more (you may need more intermediate colors. it may be best not to dither it by hand), or maybe try an hdma gradient instead of a manual one (it'll save you palette space)
you're making mr hill cry



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This is a SNES looking Bridge from the from The first Ledgend of zelda:
The Water is is not animated.

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Eh?
Thank you all for the feedback!


I completely redid the shading for a more SMAS style

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;D




@Z0mbie1337. Its better but the contrast needs to be more apparent with the different shades and tints of green for your hill.

@thesmb3fan, The perspective of the bridge looks horribly out of place for a side-scrolling game. Same with the water background. I suggest you find another graphic or draw your own that can be seen to be an improvement.

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On Pixel Art Requests: I generally do not accept work unless I either have the time, if I see your project worth my time to contribute towards, and that is usually me doing the approaching to you on that.
-I also do not accept speculative work as I do have various art I made on-hand with me.
-I am more receptive to equivalent exchange of resources in which case, you can DM me wherever I have an active presence on for the details.
-Other times I'm availible for your project is C3 request threads I may run.





Original level do not steal

@Dr. Tapeworm, That looks really nice!


Also could anyone tellme which is better looking?

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“Lucas peeked inside the mailbox. There’s nothing inside. Except the 1000 rat corpses.”

"The Hero Appears! The Hero Appears! The Hero Appears!"
My my, that level looks so great, I love the way it's laid out. Such a perfect representation of accurate foreground object placement. Mario Maker level builders need to take notes from this Not-105 level. #tb{^V^}

...

I really love the graphics you got here. Bright and cheery! The rocks especially took me aback, you got skillz ma man! Kudos on the grass. Looks amazing. If you were trying to show off a Yoshi Coin you might have made, it's mostly blocked by the status bar sadly.
Originally posted by Dr. Tapeworm
-PINS-
Original level do not steal

That looks hella good. And I don't just toss out 'hellas' easily. The palette work is fantastic, if by-the-books, and the texture on the dirt is fantastic. How long did it take you to make that tile nicely, I wonder. There are a number of things that bug me, mainly that the bushes need more depth. Besides that, the slopes look a little off in that they appear lighter than their surroundings and that the shadows the grass cast are inconsistent. There's also some pretty nasty aliasing going on with those rocks.


Tower of Disarray

5/?? levels done
-HAHA Oh jeez-
An 'A' press is an 'A' press




Hella neat layout by Erik557
Originally posted by Dr. Tapeworm

Original level do not steal

The thick shading makes it look very YI-esque. I like it!

Originally posted by nathanrayman1998

Also could anyone tellme which is better looking?

While I prefer the first one, it looks really grey and dull.
I prefer the first one too, but it looks very flat because there isn't much contrast. @nathanrayman1998
Damn. I love the palette there, makes me jealous. The graphics itself are pretty nice too, great job. @Dr. Tapeworm
Alright I listened to some feedback and hopeful made it look a little better!

Thoughts?

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“Lucas peeked inside the mailbox. There’s nothing inside. Except the 1000 rat corpses.”

"The Hero Appears! The Hero Appears! The Hero Appears!"
@nathanrayman1998
It looks much better with those new colors, but still looks flat. I think you should try using some more contrasting shadows and lights.

@Dr. Tapeworm
Really cool shading. I love your colors, keep it up.
I actually thought the second one looked better.

Also, Dr. Tapeworm, those graphics seem pretty decent. But the level looks really bland...who'd design something like that?
Pages: « 1 220 21 22 23 2450 51 »
Forum Index - SMW Hacking - SMW Hacking Help - Graphics & Related Topics - Original Graphics, Palettes and HDMA Showoff Thread

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