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4-6: Temple of the Storm (F DIZ)
Forum Index - Events - Collaboration Projects - SMWC Island - 4-6: Temple of the Storm (F DIZ)
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Yeah, I know which Layer 3 image settings to use for them. I checked that and wrote it down. Though the only one that actually seems to consist of two sprites is the falling wall. But I keep getting glitched graphics.
Go to header editor > animation and choose anything that has BG3 set to "none"(00, 02, 04, 07, 08, 0C are some alternatives)

- Yoshi's Island graphics enhanced patch
Huh. I didn't even think to check the animation. That works just fine. Though now I'm faced with the dilemma of whether I want the Layer 3 sprites or a mist effect...has anyone used the former at all?
Question about SuperFX sprites: Do sprites that are the same take up the same slot or separate ones? And what about the flipping spiked platforms? Do those take up one slot for each platform or just one for each color?
SuperFX sprites that are the same still uses different slots.

As for the flipping spiked platforms, they take 2 slots for each color. This means you can put two or three green spiked platforms and they will still use two slots

- Yoshi's Island graphics enhanced patch
Well, since I was too sick to work on much of anything for half the month, I'll have to hurry. At least I made some progress on 4-6 today.

Now...may I please change some of the sprite sets? Now I'm faced with needing one that contains GFX files 2A, 5E, and 71, and such a spriteset does not exist in the original game. Sets 00, 59, and 5C have both 2A and 5E; sets 06, 35 and 6B have both 2A and 71; and set 4C has both 5E and 71; but there is no spriteset that contains all three. Dropping 2A or 5E would require pretty serious level design changes, and dropping 71 would most likely mean that I can't put any flowers in that sublevel, since the SuperFX slots are pretty much perpetually taken up by the rotating platforms.
You can probably go ahead and change one of the sprite tilesets. Given the method Raiden is using to insert the levels I doubt any changes to spritesets would be carried over the the base ROM, given that midring data and text aren't carried over either.

We can edit a tileset that isn't being used to contain the sprites you need after the level is inserted.
If you change something I'll need to know, and I hope it doesn't mess with anyone else's levels.

I guess I'll just leave some of them glitched for now and work it out when the level is otherwise done.
Well, I didn't exactly finish the level, but I'm about ready to give up on it. Here is what I have, and if you can make anything decent out of it, be my guest. I'm just kind of done with the whole thing. I did learn a number of things from making this, but mostly what I learned is that I should not attempt to design Yoshi's Island levels.
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Forum Index - Events - Collaboration Projects - SMWC Island - 4-6: Temple of the Storm (F DIZ)

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